Horned chameleon: Difference between revisions
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{{ | A {{name}} is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings. | ||
When first spawned, a horned chameleon will be {{qud text|&ybright grey}} with {{qud text|&wbrown}} stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.{{Code Reference|namespace=XRL.World.Parts|class=Mimic}} | |||
Horned chameleons possess the [[Horns]] mutation at mutation level 1, with grants them a {{favilink|horns|horn}} on their head that deals {{Heart}}{{dice tooltip|2d3}} damage and can cause [[bleeding]]. They also possess a {{favilink|bite}} on their face that deals {{Heart}}{{dice tooltip|1d4}} damage.<ref><code>ObjectBlueprints.xml</code></ref> | |||
== References == | |||
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{{Creature Navbox|Unshelled reptiles}} | {{Creature Navbox|Unshelled reptiles}} | ||
[[Category:Reptiles]] | [[Category:Reptiles]] |
Revision as of 07:40, 15 December 2020
Level: 5 | |
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Acid Res: 0 Elec Res: 0 Cold Res: -25 Heat Res: 0 | |
Character
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r |
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ID?
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Horned Chameleon |
Faction
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unshelled reptiles (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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\bite1d4 4/1004 x1(100%) | |
Mutations
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Mutations
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Corpse Dropped
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horned chameleon corpse(favilink error!) (20%) |
Experience?
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125 XP |
XP Tier
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1 |
Role
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Lurker |
Spawns in
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DesertCanyon_Creatures |
Extra info:
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Infobox data from game version 2.0.201.55
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Tiny skin crystals shift and sort, changing the color of their appearance. A narrow bone extrudes from their head.
A horned chameleon is a creature encountered in many different biomes. It has the unique ability to change its color based on its surroundings.
When first spawned, a horned chameleon will be bright grey with brown stripes. From then on, every time it enters a new tile, it will assume the primary and secondary colors of a random object in an adjacent tile, including walls and structural objects, creatures, and items on the ground. If the chameleon moves into a tile which has no adjacent objects to draw color from, it will continue to assume its most recent color change until it encounters a new object to mimic.[1]
Horned chameleons possess the Horns mutation at mutation level 1, with grants them a horn on their head that deals 2d32-6 (Avg: 4) damage and can cause bleeding. They also possess a \bite on their face that deals 1d41-4 (Avg: 2.5) damage.[2]
References
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