Hyperbiotic bed: Difference between revisions
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| renderstr = ≡ | | renderstr = ≡ | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|weight = 400 | metal = yes | flyover = no | animatable = yes}} | | extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes}} | ||
| inheritingfrom = BaseBed | | inheritingfrom = BaseBed | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | ||
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }} | | unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }} | ||
| supportedmods = CommonMods,ElectronicsMods | |||
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | | desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | ||
| categories = Beds | | categories = Beds |
Revision as of 01:04, 3 October 2021
hyperbiotic bed
| |
Character
|
≡ |
---|---|
ID?
|
Hyperbiotic Bed |
Charge per Use
|
10 |
Charge Used For
|
HyperbioticSystems |
Complexity
|
6 |
Tier
|
6 |
<01246> | |
Can Disassemble
|
yes |
Can Build
|
no |
Potential
Mods? |
|
Role
|
Uncommon |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.201.114
|
hyperbiotic bed
Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
This furniture heals all minor physical debuffs as if the creature has level 1 Regeneration, including a missing tongue, after 200 rounds, and limbs after 300 rounds of sleeping in it. Found in the Grit Gate medical ward for easy access.
Effects that can be removed
These effects are only healed if they are applied to the sleeping creature, not their equipment.