Hyperbiotic bed: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 21: Line 21:
| renderstr = ≡
| renderstr = ≡
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|weight = 400 | metal = yes | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes}}
| inheritingfrom = BaseBed
| inheritingfrom = BaseBed
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }}
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }}
| supportedmods = CommonMods,ElectronicsMods
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| categories = Beds
| categories = Beds

Revision as of 01:04, 3 October 2021

hyperbiotic bed
Hyperbiotic bed.png
Character

ID?Use this ID to Wish for hyperbiotic bed

Hyperbiotic Bed

Charge per Use

10

Charge Used For

HyperbioticSystems

Complexity

6

Tier

6

<01246>

Can Disassemble

yes

Can Build

no

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Role

Uncommon

Spawns in

AnimatableFurniture


Extra info:
hyperbiotic bed

Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.

Perfect

This furniture heals all minor physical debuffs as if the creature has level 1 Regeneration, including a missing tongue, after 200 rounds, and limbs after 300 rounds of sleeping in it. Found in the Grit Gate medical ward for easy access.

Effects that can be removed

These effects are only healed if they are applied to the sleeping creature, not their equipment.