Hyperbiotic bed: Difference between revisions
Jump to navigation
Jump to search
Trashmonks (talk | contribs) |
(hyperbiotic beds don't regen limbs anymore) |
||
Line 29: | Line 29: | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
This furniture heals all minor physical debuffs as if the creature has level 1 [[Regeneration]], including a missing tongue, after 200 | This furniture heals all minor physical debuffs as if the creature has level 1 [[Regeneration]], including a missing tongue, after 200 rounds of sleeping in it. Found in the {{favilink|Grit Gate}} medical ward for easy access. | ||
== Effects that can be removed == | == Effects that can be removed == | ||
These effects are only healed if they are applied to the sleeping creature, not their equipment. | These effects are only healed if they are applied to the sleeping creature, not their equipment. |
Revision as of 04:46, 13 November 2021
hyperbiotic bed
| |
Character
|
≡ |
---|---|
ID?
|
Hyperbiotic Bed |
Charge per Use
|
10 |
Charge Used For
|
HyperbioticSystems |
Complexity
|
6 |
Tier
|
6 |
Potential
Mods? |
|
Role
|
Uncommon |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.202.92
|
hyperbiotic bed
Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
This furniture heals all minor physical debuffs as if the creature has level 1 Regeneration, including a missing tongue, after 200 rounds of sleeping in it. Found in the Grit Gate medical ward for easy access.
Effects that can be removed
These effects are only healed if they are applied to the sleeping creature, not their equipment.