Hyperbiotic bed: Difference between revisions
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This furniture causes the player to [[recuperate]] and heals minor physical debuffs as if the creature has level 1 | This furniture causes the player to [[recuperate]] and heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}, after 100 rounds of sleeping in it.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}} | ||
== Effects that can be removed == | == Effects that can be removed == | ||
These effects are only healed if they are applied to the sleeping creature, not their equipment. | These effects are only healed if they are applied to the sleeping creature, not their equipment. | ||
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|format = ul | |format = ul | ||
|columns = 2}} | |columns = 2}} | ||
{{references|2.0.202.99}} |
Revision as of 15:10, 3 December 2021
hyperbiotic bed
| |
Character
|
≡ |
---|---|
ID?
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Hyperbiotic Bed |
Charge per Use
|
10 |
Charge Used For
|
HyperbioticSystems |
Complexity
|
6 |
Tier
|
6 |
Potential
Mods? |
|
Role
|
Uncommon |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.202.99
|
hyperbiotic bed
Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
This furniture causes the player to recuperate and heals minor physical debuffs as if the creature has level 1 Regeneration, after 100 rounds of sleeping in it.[1][2] Found in the Grit Gate medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from glotrot.[3]
Effects that can be removed
These effects are only healed if they are applied to the sleeping creature, not their equipment.
References
This information is reliable as of patch 2.0.202.99. |
This information is reliable as of patch 2.0.202.99.