Junk dollar: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
Line 19: Line 19:
| extra = {{Extra info|weight = 200 | noprone = yes | bodytype = Echinoid}}
| extra = {{Extra info|weight = 200 | noprone = yes | bodytype = Echinoid}}
| inheritingfrom = BaseUrchin
| inheritingfrom = BaseUrchin
| dynamictable = {{Dynamic object|LakeHinnom_Creatures|Junk Dollar}} </br>{{Dynamic object|PalladiumReef_Creatures|Junk Dollar}}
| dynamictable = {{Dynamic object|PalladiumReef_Creatures|Junk Dollar}} </br>{{Dynamic object|LakeHinnom_Creatures|Junk Dollar}}
| movespeed = 100
| movespeed = 100
| acid = 30
| acid = 30

Revision as of 01:36, 20 February 2022

junk dollar
Character

ID?Use this ID to Wish for junk dollar

Junk Dollar

Faction

urchins (Loved100 Reputation)

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

Unspecified

Spawns in

PalladiumReef_Creatures
LakeHinnom_Creatures


Extra info:
  • Cannot be knocked prone
  • Weighs 200 lbs

Limbs* (Echinoid): * Excludes limbs granted via mutations
junk dollar

Velvet hairs warm the radial penta-cake, and a powdery dust hovers like atmosphere. Something gleams inside their mouth.

Perfect

Junk dollars are immobile urchins appearing in Lake Hinnom and the Palladium Reef. They take on a variety of appearances and blend in with the surrounding coral. Junk dollars do not obstruct movement; when a creature steps on one, it will explode, destroying itself and inflicting heavy bleeding. This is its only attack.

Friendly junk dollars will not damage the player when stepped on; instead they will rarely leave behind a random object.