Kipper: Difference between revisions

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imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|kipper}}
| title = {{Qud text|kipper}}
| image = kipper.png
| image = kipper.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 5
| av = 5
| dv = 6
| dv = 8
| ma = 0
| ma = 8
| marange = 7+1d2
| weight = 201
| featureweightinfo = no
| id = Kipper
| tier = 3
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yg
| renderstr = s
| renderstr = s
| id = Kipper
| corpse = Human Corpse
| corpse = {{ID to name|Human Corpse}}
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| strength = 14+1d3+1d1
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| agility = 14+1d3+1d1
| inheritingfrom = BaseMerchant
| toughness = 14+1d3+1d1
| quickness = 100
| intelligence = 14+1d3+1d1+1
| movespeed = 100
| willpower = 14+1d3+1d1
| strength = 14+1d3+4d1
| ego = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
Line 24: Line 36:
| heat = 0
| heat = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| inventory = {{inventory|{{ID to name|Leather Boots}}|1}}{{inventory|{{ID to name|Leather Apron}}|1}}{{inventory|{{ID to name|Goggles}}|1}}
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Goggles|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|CookingAndGathering}} </br>{{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|CookingAndGathering_Butchery}} </br>{{SkillID to name|CookingAndGathering_Spicer}}
| skills = {{SkillID to name|CookingAndGathering}} </br>{{SkillID to name|CookingAndGathering_Harvestry}} </br>{{SkillID to name|CookingAndGathering_Butchery}} </br>{{SkillID to name|CookingAndGathering_Spicer}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3}}
| desc = =pronouns.Subjective= =verb:knead:afterpronoun= the remnants of jams and paste against =pronouns.possessive= smock. Clipped yuckwheat stems unwittingly decorate =pronouns.possessive= grey locks. =pronouns.Subjective= =verb:smell:afterpronoun= like a childhood meal.
| desc = =pronouns.Subjective= =verb:knead:afterpronoun= the remnants of jams and paste against =pronouns.possessive= smock. Clipped yuckwheat stems unwittingly decorate =pronouns.possessive= grey locks. =pronouns.Subjective= =verb:smell:afterpronoun= like a childhood meal.
| categories = Merchants
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
[[File:Six Day Stilt kipper's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
A {{name}} is a type of merchant which sells various cooking ingredients and cookbooks.
They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a small jar.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of stocking
|-
| {{Tooltip|Draws each item from <br> either the [[Data:Ingredients#Ingredients_EarlyTiers|Ingredients_EarlyTiers]] or <br> [[Data:Ingredients#Ingredients_EarlyTiers|Ingredients_MidTiers]] tables, <br> with the latter becoming more likely <br> the higher the [[Zone Tier#Regional Zone Tier|regional zone tier]] <br> of the zone the {{name}} is in.|Random}} item from [[Data:Ingredients|Ingredients]]
| 30-40
| 100%
|-
| {{favilink|canned have-it-all}}
| 4-6
| 8%
|-
| Random cookbook
| 0-2
| 100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
==Dialogue==
{{qud dialogue|title=kipper|text=Smell a bit strong? That's how you know it's good.
You can preserve almost anything. Al... most.
Preserved ingredients cook better, safer.
Everything I sell is safe to eat as it is.
Welcome, =player.formalAddressTerm=. Need vittle?
Crave a bit of salt, =player.formalAddressTerm=, or a load of salt?
Nothing sadder than a cookfire and nothing to cook over it.
Are you a chef, =player.formalAddressTerm=? My vittles are of the highest quality.
Nourishment for the road, =player.formalAddressTerm=?}}
{{qud dialogue:choice|{{qud dialogue:choice row|tonode=end|text=Live and drink, kipper.}}}}
==Gallery==
<gallery>
File:Sign (preserves).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}.
</gallery>
{{Creature Navbox|Merchants' Guild}}
[[Category:Merchants]]
[[Category:Merchants]]

Latest revision as of 16:29, 18 January 2024

kipper
Kipper.png
Character

s

ID?Use this ID to Wish for kipper

Kipper

Faction

Merchants' Guild (Loved100 Reputation)

Demeanor

neutral

Tier

3

Inventory
Inventory
Skills
Skills
Corpse Dropped

human corpse (90%)

Role

Skirmisher


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
kipper

They knead the remnants of jams and paste against their smock. Clipped yuckwheat stems unwittingly decorate their grey locks. They smell like a childhood meal.

Perfect
A kipper in their tent in the Stiltgrounds.

A kipper is a type of merchant which sells various cooking ingredients and cookbooks.

They can occasionally be found in the Stiltgrounds. Their tents can be distinguished by the sign variant which appears outside of them, seemingly displaying a small jar.

Wares

This information is reliable as of patch 2.0.201.58.
Item Number Chance of stocking
RandomDraws each item from
either the Ingredients_EarlyTiers or
Ingredients_MidTiers tables,
with the latter becoming more likely
the higher the regional zone tier
of the zone the kipper is in.
item from Ingredients
30-40 100%
canned Have-It-All 4-6 8%
Random cookbook 0-2 100%

Wares information taken from PopulationTables.xml and ObjectBlueprints.xml

Dialogue

[ kipper ]

Smell a bit strong? That's how you know it's good.

You can preserve almost anything. Al... most.

Preserved ingredients cook better, safer.

Everything I sell is safe to eat as it is.

Welcome, (player's formaladdressterm). Need vittle?

Crave a bit of salt, (player's formaladdressterm), or a load of salt?

Nothing sadder than a cookfire and nothing to cook over it.

Are you a chef, (player's formaladdressterm)? My vittles are of the highest quality.

Nourishment for the road, (player's formaladdressterm)?

1) Live and drink, kipper. [End]

Gallery