Leyline puppeteers: Difference between revisions

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m (re-added temporal fugue bonus)
(Added info about Jacked and Overloaded)
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{{name}} are gloves which grant a [[Quickness]] bonus and {{f|Temporal Fugue}}. They also increase the player's [[psychic glimmer]]. They are powered by {{f|neutron flux}}, which has a 1 in 50,000 chance to be consumed each turn.<ref><code>ObjectBlueprints/Items.xml</code></ref>
{{name}} are gloves which grant a [[Quickness]] bonus and {{f|Temporal Fugue}}. They also increase the player's [[psychic glimmer]]. They are powered by {{f|neutron flux}}, which has a 1 in 50,000 chance to be consumed each turn.<ref><code>ObjectBlueprints/Items.xml</code></ref> As an alternative to flux, they can be made [[Jacked]] and powered with [[Electrical Generation]]. When [[Overloaded]], the quickness bonus increases from 30 to 32.


{{references}}
{{references}}
{{Gloves Navbox}}
{{Gloves Navbox}}

Revision as of 13:11, 22 July 2023

leyline puppeteers
Max Volume

1 drams

Charge per Use

4

Charge Used For

LeyHarmonicCircuitry [3], Stat Boost [1]

Charge per Dram

1000000

Complexity

8

Tier

9 (8+1)

<02458>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics, glove

Character

]

ID?Use this ID to Wish for the item

Leyline Puppeteers

Worn On

Hands

Uses Slots

Hands, Floating Nearby

Spawns in

Items

Extra Info:
leyline puppeteers

Channel grooves are cut into the gloves' static-dried palms in the impossible patterns of leyline geometry. The fingers articulate at intersecting radials and spin the latent into being.

+30 quickness
Requires 1 dram of neutron flux to function.
Very tiny chance each round neutron flux is consumed.
+10 psychic glimmer
Grants you Temporal Fugue at level 1. If you already have Temporal Fugue, its level is increased by 1.

Perfect

leyline puppeteers are gloves which grant a Quickness bonus and Temporal Fugue. They also increase the player's psychic glimmer. They are powered by neutron flux, which has a 1 in 50,000 chance to be consumed each turn.[1] As an alternative to flux, they can be made Jacked and powered with Electrical Generation. When Overloaded, the quickness bonus increases from 30 to 32.

References

  1. ObjectBlueprints/Items.xml