Mimic: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.44}}
{{As Of Patch|2.0.201.47}}
{{Character
{{Character
| title = {{Qud text|mimic}}
| title = {{Qud text|mimic}}
Line 18: Line 18:
| inheritingfrom = BaseReptile
| inheritingfrom = BaseReptile
| quickness = 100
| quickness = 100
| movespeed = 75
| movespeed = 125
| strength = 12+1d3+5d2
| strength = 12+1d3+5d2
| agility = 16+1d3+5d3
| agility = 16+1d3+5d3

Revision as of 15:33, 30 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
mimic
Mimic.png
Character

ID?Use this ID to Wish for mimic

Mimic

Faction

unshelled reptiles (Loved100 Reputation)

Demeanor

aggressive

Gender

neuter

Tier

5

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

mimic corpse(favilink error!) (20%)

Role

Lurker

mimic

This awful, chimeric beast is known to take any number of forms to fool its prey, though no one knows whether it truly assumes those forms or merely tricks the minds of its quarries into believing it so.

Perfect

A mimic can take on the appearance of its surroundings. For example, it might look like a wall when encountered.

Mimics generally do not engage or attack targets unless the target comes into melee range, so an effective avoidance strategy is simply to avoid approaching it.