Mysterious gunslinger: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 5 users not shown)
Line 5: Line 5:
| lv = 19
| lv = 19
| hp = 36
| hp = 36
| av = 3
| av = 4
| dv = 11
| dv = 14
| ma = 6
| ma = 6
| weight = 200
| marange = 4+1d2
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mysterious Gunslinger
| id = Mysterious Gunslinger
| tier = 3
| tier = 3
| colorstr = &K
| colorstr = &K
| tilecolors = Kw
| renderstr = h
| renderstr = h
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseHumanoid
| inheritingfrom = BaseHumanoid
| quickness = 100
| quickness = 100
Line 33: Line 35:
| faction = {{creature faction|{{FactionID to name|Strangers}}|100}}
| faction = {{creature faction|{{FactionID to name|Strangers}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Wide-brimmed Hat|1|no|75|no}}{{inventory|Woven Tunic|1|no|75|no}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|20}}
| desc = Rumpled hat brim casts a shadow across the faceless enigma, and only a handful of chin hairs escape to the light. =pronouns.Subjective= =verb:wear:afterpronoun= a cimmerian tunic weaved from ribboned wool and embroidered in powder, and =pronouns.possessive= fingers tap to moon time.
| desc = The face of =pronouns.indicativeProximal= trenchcoated =pronouns.personTerm= is masked beneath the brim of a black hat, but you safely assume it bears the weathered features of a dark past.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a humanoid perhaps most notable for the fact that they are the sole member of their own faction.
The {{name}} is a humanoid always encountered alone, wandering the Caves of Qud without companions.
 
They are always encountered alone, wandering the Caves of Qud without companions.


It is guaranteed that the {{name}} will always be carrying a [[:Category:Pistols|pistol]]. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the {{name}}.
It is guaranteed that the {{name}} will always be carrying a [[:Category:Pistols|pistol]]. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the {{name}}.
Line 57: Line 57:
|-
|-
| 26-55
| 26-55
| {{favilink|borderlands revolver}}
| {{favilink|chrome revolver}}
{{favilink|lead slug|plural}} ({{dice tooltip|36-46}})
{{favilink|lead slug|plural}} ({{dice tooltip|36-46}})
|-
|-
Line 74: Line 74:


{{Creature Navbox|Mysterious strangers}}
{{Creature Navbox|Mysterious strangers}}
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 16:35, 18 January 2024

mysterious gunslinger
Mysterious gunslinger.png
Character

h

ID?Use this ID to Wish for mysterious gunslinger

Mysterious Gunslinger

Faction

mysterious strangers (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

475 XP

XP Tier

3

Role

Skirmisher


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
mysterious gunslinger

Rumpled hat brim casts a shadow across the faceless enigma, and only a handful of chin hairs escape to the light. They wear a cimmerian tunic weaved from ribboned wool and embroidered in powder, and their fingers tap to moon time.

Perfect

The mysterious gunslinger is a humanoid always encountered alone, wandering the Caves of Qud without companions.

It is guaranteed that the mysterious gunslinger will always be carrying a pistol. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the mysterious gunslinger.

Random number
outcome
Weapon
and ammo
1-25 laser pistol

chem cell (normal)

chem cell (significantly boosted [48%] chance to have mods)[1]

26-55 chrome revolver

lead slugs (36-4636-46 (Avg: 41))

56-75 semi-automatic pistol

lead slugs (76-9676-96 (Avg: 86))

76-100 chain pistol

lead slugs (136-246136-246 (Avg: 191))

References

This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.49.
  1. XRL.World.ModificationFactory