Mysterious gunslinger: Difference between revisions
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Trashmonks (talk | contribs) |
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Line 5: | Line 5: | ||
| lv = 19 | | lv = 19 | ||
| hp = 36 | | hp = 36 | ||
| av = | | av = 4 | ||
| dv = | | dv = 14 | ||
| ma = 6 | | ma = 6 | ||
| marange = 4+1d2 | | marange = 4+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Mysterious Gunslinger | | id = Mysterious Gunslinger | ||
Line 17: | Line 17: | ||
| renderstr = h | | renderstr = h | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseHumanoid | | inheritingfrom = BaseHumanoid | ||
| quickness = 100 | | quickness = 100 | ||
Line 35: | Line 35: | ||
| faction = {{creature faction|{{FactionID to name|Strangers}}|100}} | | faction = {{creature faction|{{FactionID to name|Strangers}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Wide-brimmed Hat|1|no|75|no}}{{inventory|Woven Tunic|1|no|75|no}} | |||
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}} | | skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}} | ||
| desc = | | desc = Rumpled hat brim casts a shadow across the faceless enigma, and only a handful of chin hairs escape to the light. =pronouns.Subjective= =verb:wear:afterpronoun= a cimmerian tunic weaved from ribboned wool and embroidered in powder, and =pronouns.possessive= fingers tap to moon time. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a humanoid | The {{name}} is a humanoid always encountered alone, wandering the Caves of Qud without companions. | ||
It is guaranteed that the {{name}} will always be carrying a [[:Category:Pistols|pistol]]. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the {{name}}. | It is guaranteed that the {{name}} will always be carrying a [[:Category:Pistols|pistol]]. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the {{name}}. | ||
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|- | |- | ||
| 26-55 | | 26-55 | ||
| {{favilink| | | {{favilink|chrome revolver}} | ||
{{favilink|lead slug|plural}} ({{dice tooltip|36-46}}) | {{favilink|lead slug|plural}} ({{dice tooltip|36-46}}) | ||
|- | |- | ||
Line 75: | Line 74: | ||
{{Creature Navbox|Mysterious strangers}} | {{Creature Navbox|Mysterious strangers}} | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Latest revision as of 16:35, 18 January 2024
Level: 19 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Mysterious Gunslinger |
Faction
|
mysterious strangers (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(75%) x1(75%) | |
Skills
|
|
| |
Skills
| |
Experience?
|
475 XP |
XP Tier
|
3 |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Rumpled hat brim casts a shadow across the faceless enigma, and only a handful of chin hairs escape to the light. They wear a cimmerian tunic weaved from ribboned wool and embroidered in powder, and their fingers tap to moon time.
The mysterious gunslinger is a humanoid always encountered alone, wandering the Caves of Qud without companions.
It is guaranteed that the mysterious gunslinger will always be carrying a pistol. When they spawn, the game chooses a random number from 1 to 100 and uses the following logic to select a gun for the mysterious gunslinger.
Random number outcome |
Weapon and ammo |
---|---|
1-25 | laser pistol
chem cell (normal) chem cell (significantly boosted [48%] chance to have mods)[1] |
26-55 | chrome revolver
lead slugs (36-4636-46 (Avg: 41)) |
56-75 | semi-automatic pistol
lead slugs (76-9676-96 (Avg: 86)) |
76-100 | chain pistol
lead slugs (136-246136-246 (Avg: 191)) |
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
- ↑
XRL.World.ModificationFactory
|