Novice of the Sightless Way: Difference between revisions
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Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use | Commonly encountered in [[Ruins]], the [[Jungle]] and [[Grit Gate]], Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use {{favilink|Sunder Mind}} to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round. | ||
== Tips == | == Tips == | ||
{{Opinion}} | {{Opinion}} | ||
* Mental Armor (from [[Attributes|Willpower]]) or the | * Mental Armor (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against {{favilink|Sunder Mind|possessive}} attack. | ||
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. | * Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. | ||
* Low-willpower characters should try to dispatch the Seeker as quickly as possible. | * Low-willpower characters should try to dispatch the Seeker as quickly as possible. | ||
{{Creature Navbox|Seekers of the Sightless Way}} | {{Creature Navbox|Seekers of the Sightless Way}} |
Revision as of 22:22, 22 August 2023
novice of the Sightless Way
Level: 8 | |
Attribute Range Mean Formula Attacker Level 1-9 200 XP Attacker Level 10-14 100 XP Attacker Level 15-19 20 XP Attacker Level 20+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
e |
---|---|
ID?
|
Novice of the Sightless Way 2 |
Faction
|
Seekers of the Sightless Way (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
Items from HumanoidEquipment 2 *(100%) | |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
human corpse (90%) |
Experience?
|
200 XP |
XP Tier
|
1 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.204.52
|
novice of the Sightless Way
A powdery kittel curtains their thin shoulders, whose relative bulk along with the keenness of their eye marks them as attentive to this timeplace, and so lower rank than their seeker-kith.
Commonly encountered in Ruins, the Jungle and Grit Gate, Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use Sunder Mind to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.
Tips
This section is opinion-based. Your mileage may vary.
- Mental Armor (from Willpower) or the Mental Mirror mutation are the only common forms of defense against Sunder Mind's attack.
- Sunder Mind creates a psychic link; breaking line of sight will not stop the damage.
- Low-willpower characters should try to dispatch the Seeker as quickly as possible.
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