Novice of the Sightless Way: Difference between revisions

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== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* Mental Armor (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against {{favilink|Sunder Mind|possessive}} attack.
 
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage.
{{favilink|Sunder Mind}} has infinite range (once the player enters the Novice's line of sight), and given enough time it can heavily damage the player. This can make Novices of the Sightless Way challenging to deal with in the early game. Players under attack from Sunder Mind should endeavor to either leave the zone or dispatch their attacker as quickly as possible.
* Low-willpower characters should try to dispatch the Seeker as quickly as possible.
 
* [[Mental Armor]] (from [[Attributes|Willpower]]) or the {{favilink|Mental Mirror}} mutation are the only common forms of defense against Sunder Mind's attack.
* Sunder Mind creates a psychic link; breaking line of sight will ''not'' stop the damage. However, this link ''can'' be broken by leaving the current zone (including by going up or down stairs).
* Novices have low health and no [[AV]], so players who can close the gap between themselves and a Novice quickly ([[Sprint]] is useful for this) can usually take out their attacker in 1-2 hits.


{{Creature Navbox|Seekers of the Sightless Way}}
{{Creature Navbox|Seekers of the Sightless Way}}

Revision as of 22:45, 22 August 2023

novice of the Sightless Way
Novice of the sightless way.png
Character

e

ID?Use this ID to Wish for novice of the Sightless Way

Novice of the Sightless Way 2

Faction

Seekers of the Sightless Way (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

200 XP

XP Tier

1

Role

Unspecified


Extra info:
  • Weighs 200 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
novice of the Sightless Way

A powdery kittel curtains their thin shoulders, whose relative bulk along with the keenness of their eye marks them as attentive to this timeplace, and so lower rank than their seeker-kith.

Perfect

Commonly encountered in Ruins, the Jungle and Grit Gate, Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use Sunder Mind to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.

Tips

This section is opinion-based. Your mileage may vary.

Sunder Mind has infinite range (once the player enters the Novice's line of sight), and given enough time it can heavily damage the player. This can make Novices of the Sightless Way challenging to deal with in the early game. Players under attack from Sunder Mind should endeavor to either leave the zone or dispatch their attacker as quickly as possible.

  • Mental Armor (from Willpower) or the Mental Mirror mutation are the only common forms of defense against Sunder Mind's attack.
  • Sunder Mind creates a psychic link; breaking line of sight will not stop the damage. However, this link can be broken by leaving the current zone (including by going up or down stairs).
  • Novices have low health and no AV, so players who can close the gap between themselves and a Novice quickly (Sprint is useful for this) can usually take out their attacker in 1-2 hits.