Offhand
Offhand is a term used in game to refer to any limb with a melee weapon that is not the * primary limb. Certain limbs default to a default melee weapon if not equipped with anything, such as hands defaulting to fists. On game start, the primary limb defaults to either the left or right hand, with the other becoming an offhand. Which limb is the primary limb can be set by moving the cursor over the limb on the equipment screen and pressing [Tab].
Classifications of limbs
The table below is to aid in describing what is considered an offhand and what is not:
Limb type | Description | Base chance of attacking per turn | Affected by Multiweapon Proficiency, Multiweapon Expertise, Multiweapon Mastery | Jab eligible1 | Flurry eligible |
---|---|---|---|---|---|
Primary limb | Main limb used to attack. Can be selected on the equipment screen. | 100% | not applicable | not applicable | yes |
Multiple Arms | Lower limbs gained from Multiple Arms | Multiple Arms: (7 + mut Level × 3)% [1] | yes | yes | yes |
Hardcoded organic limbs | Stingers, Horns, and fork-horned helms | 20% [2] [3] | no | no2 | no3 |
Hardcoded cybernetic limbs | Arms granted by helping hands. | 8% [4] | yes | yes | yes |
Offhand limbs | Every other limb that does not fall into the above categories. See the below section for more specifications. | 15% [5] | yes | yes | yes |
- This assumes that the limb is wielding a short blade, unless you are wielding a short blade in your primary hand and a non-short blade in the opposite hand, due to a bug.
- This is due to a bug.
- This is also due to a bug.
Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains cybernetic limbs, Jab will never apply to offhand attacks made with those limbs.
Additional methods of gaining offhands
Despite being called "offhands", any limb that can hold a melee weapon is able to become one.
- If the left or right hand no longer is a primary hand, it becomes an offhand.
- Extra hands (and hand variants) grown from Chimera.
- Beak and Hooks for Feet (D)
- Armor or modifications that make other body parts count as offhands: folded carbide wristblade and any magnetized melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
If the player uses [Tab] to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. For example, if the primary limb was swapped from the right hand to Horns on a standard limbed character, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Multiweapon Fighting skill tree.
Tips
As you can make any weapon wielding limb your primary limb, it is beneficial to use hands with a lower offhand attack chance as your primary limb.
- For example, Helping Hands 8% base attack chance is the worst of all limbs, lower than even a level 1 Multiple Arms mutation. However, by using one of the Helping Hands as a primary limb, the low attack chance only matters for one of the limbs, and the player's previous primary limb can now be used as an offhand.
References
This information is reliable as of patch 2.0.206.52. |
- ↑
XRL.World.Parts.Mutation.MultipleArms
, methodHandleEvent(GetMeleeAttackChanceEvent)
- ↑
XRL.World.Parts.HornsProperties
, methodHandleEvent(GetMeleeAttackChanceEvent)
- ↑
XRL.World.Parts.IStingerProperties
, methodHandleEvent(GetMeleeAttackChanceEvent)
- ↑
XRL.World.Parts.HelpingHands
, methodHandleEvent(GetMeleeAttackChanceEvent)
- ↑
XRL.Rules.Stats.GetSecondaryAttackChance