Quartzfur gloves: Difference between revisions
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| extra = {{Extra info|reflect = 5}} | | extra = {{Extra info|reflect = 5}} | ||
| inheritingfrom = BaseGlove | | inheritingfrom = BaseGlove | ||
| dynamictable = {{Dynamic object|Items|Quartzfur Gloves}} | |||
| acid = 6 | | acid = 6 | ||
| electric = 6 | | electric = 6 | ||
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{{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}} | {{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}} | ||
| categories = Gloves | | categories = Gloves | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} are mid-tier gloves that provide [[damage reflection]] and a high <!-- for gloves, that is --> bonus to elemental [[resistances]]. Because their reflection property is internally considered a [[Item Mods|mod]], they can only have two other mods in total. | |||
The {{name}} are mid-tier gloves that provide damage reflection and a high <!-- for gloves, that is --> bonus to elemental resistances. Because their | |||
== Tips == | == Tips == | ||
{{excerpt|Reflect#Tips}} | {{excerpt|Reflect#Tips}} | ||
{{ | {{Gloves Navbox}} | ||
Latest revision as of 01:45, 19 January 2024
quartzfur gloves
Tier
|
6 (5+1) |
---|---|
Reputation Bonus
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baboons: -100 |
Potential
Mods? |
|
Character
|
] |
ID?
|
Quartzfur Gloves |
Butchered from
|
quartz baboon corpse (33.3%) |
Worn On
|
Hands |
Spawns in
|
|
Resistance
|
6 Acid 6 Electrical 6 Cold 6 Heat |
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
quartzfur gloves
Prism-studded skin was shorn from a dead monkey and sawed into a pair of gloves.
-100 reputation with baboons
+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
Reflects 5% damage back at your attackers, rounded up.
The quartzfur gloves are mid-tier gloves that provide damage reflection and a high bonus to elemental resistances. Because their reflection property is internally considered a mod, they can only have two other mods in total.
Tips
This section is an excerpt from Reflect#Tips.
This section is opinion-based. Your mileage may vary.
- Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
- Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
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