Regeneration and healing-based cooking effects: Difference between revisions

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{{cooking effect
{{As Of Patch|2.0.200.86}}
{{tocright}}
{{Cooking effect
| id              = regenLowtier
| id              = regenLowtier
| name            = regeneration and healing-based
| name            = regeneration and healing-based
| uniteffects      = +8-12 to saves vs. Bleeding
| uniteffects      = +8-12 to saves vs. Bleeding<br><!--
</br>+10-15% to natural healing rate
                  -->+10-15% to natural healing rate
| triggers        = Whenever you take damage, there's a 8-10% chance...
| triggers        = Whenever you take damage, there's a 8-10% chance...<br><!--
</br>Whenever you use a salve or ubernostrum injector,...
                  -->Whenever you use a salve or ubernostrum injector,...
| triggeredeffects = ...you heal 15-20 HP.
| triggeredeffects = ...you heal 15-20 HP.<br><!--
</br>...one of your negative status effects is removed at random.
                  -->...one of your negative status effects is removed at random.<br><!--
</br>...you stop bleeding.
                  -->...you stop bleeding.
}}<!--
}}<!--
-->{{cooking effect
-->{{cooking effect
Line 14: Line 16:
| name            = powerful regeneration and healing-based
| name            = powerful regeneration and healing-based
| uniteffects      = +100% to natural healing rate
| uniteffects      = +100% to natural healing rate
| triggers        = Whenever you take damage, there's a 30-40% chance...
| triggers        = Whenever you take damage, there's a 30-40% chance...<br><!--
</br>Whenever you use a salve or ubernostrum injector,...
                  -->Whenever you use a salve or ubernostrum injector,...
| triggeredeffects = ...you heal 40-50 HP.
| triggeredeffects = ...you heal 40-50 HP.<br><!--
</br>...all of your negative status effects are removed.
                  -->...all of your negative status effects are removed.
| subtype             = powerful
| subtype         = powerful
}}
}}
The following food grants normal effects:
There are two classes of regeneration and healing-based [[cooking effects]] that can be granted by particular cooking ingredients:
{{Food that grants|regeneration and healing-based}}
* '''{{name}}:''' {{Food that grants|Regeneration and healing-based}}
Some rarer ingredients will grant more powerful effects:
* '''Powerful {{lc:{{name}}}}:''' {{Food that grants|Powerful regeneration and healing-based}}
{{Food that grants|powerful regeneration and healing-based}}
 
Powerful {{lc:{{name}}}} grant different or more powerful version of effects, as indicated in the '''''Powerful Variant''''' sections below.


== Basic Effects ==
== Basic Effects ==
{{basic effects}}
{{basic effects}}
=== Powerful ===
=== Powerful Variant ===
{{basic effects|powerful}}
{{basic effects|powerful}}


== Trigger Conditions ==
== Trigger Conditions ==
{{Trigger conditions}}
{{Trigger conditions}}
=== Powerful ===
=== Powerful Variant ===
{{Trigger conditions|powerful}}
{{Trigger conditions|powerful}}


== Triggered Effects ==
== Triggered Effects ==
{{Triggered effects}}
{{Triggered effects}}
=== Powerful ===
=== Powerful Variant ===
{{Triggered effects|powerful}}
{{Triggered effects|powerful}}
{{Cooking Navbox}}
[[Category:Cooking Effects]]
[[Category:Cooking Effects]]

Revision as of 21:50, 20 August 2020

This information is reliable as of patch 2.0.200.86. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.86.

There are two classes of regeneration and healing-based cooking effects that can be granted by particular cooking ingredients:

  • Powerful regeneration and healing-based cooking effects:

Powerful regeneration and healing-based cooking effects grant different or more powerful version of effects, as indicated in the Powerful Variant sections below.

Basic Effects

The following basic effects can be granted by this category of ingredients.

A basic effect is guaranteed when cooking with only one ingredient. Basic effects can also sometimes be obtained when cooking with two or more ingredients. For more information, refer to basic and triggered effects.

+8-12 to saves vs. Bleeding
+10-15% to natural healing rate

Powerful Variant

+100% to natural healing rate

Trigger Conditions

The following trigger conditions are associated with this category of ingredients.

A trigger condition causes another ingredient's triggered effects to activate. When cooking with two or more ingredients, the game may randomly select one ingredient to supply a trigger condition and another ingredient to supply the triggered effects. These are combined into a single randomly generated cooking effect. For more information, refer to basic and triggered effects.

Whenever you take damage, there's a 8-10% chance...
Whenever you use a salve or ubernostrum injector,...

Powerful Variant

Whenever you take damage, there's a 30-40% chance...
Whenever you use a salve or ubernostrum injector,...

Triggered Effects

These effects occur in response to a trigger condition supplied by a different ingredient.

...you heal 15-20 HP.
...one of your negative status effects is removed at random.
...you stop bleeding.

Powerful Variant

...you heal 40-50 HP.
...all of your negative status effects are removed.