Spray-a-Brain: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
m (favilink sixshrew)
 
(12 intermediate revisions by 5 users not shown)
Line 20: Line 20:
| unidentifiedimage = sprayabrain unidentified.png
| unidentifiedimage = sprayabrain unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = "SPRAY-A-BRAIN: If these walls could talk..."
| desc = "SPRAY-A-BRAIN: If these walls could talk..."
| categories = Applicators
| categories = Applicators
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} is a single-use item that can imbue an inanimate object with life. It can be used on a door, wall, or table. The animation effect of this item is identical to the effect caused by the {{favilink|Nano-neuro animator}}, except that the latter item is not disposable and may be re-used.{{Code Reference|class=AnimatorSpray}}
{{name}} is a single-use item that can imbue an inanimate object with life. It can only be used on objects in the [[Data:AnimatableFurniture|AnimatableFurniture]] table. The animation effect of this item is identical to the effect caused by the {{favilink|Nano-neuro animator}}, except that the latter item is not disposable and may be re-used.{{Code Reference|class=AnimatorSpray}}


After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name. It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].
After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the {{qud text|&Yanimated}} prefix added to its name.{{Code Reference|class=AnimateObject}} It will become able to move around and speak, and will be associated with the [[:Category:Newly_sentient_beings_(faction)|newly sentient beings faction]]. It is possible for the newly animated object to be hostile to its creator based on this [[factions|faction association]].


Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
Animated objects have a 25% chance to be the [[Nonspecific|nonspecific]] gender and a 75% chance to be a random non-plural [[Gender and Pronouns|gender]].
==Skills==
Certain animatable objects possess innate skills according to their function.
==Tips==
{{Opinion}}
* Although it has a small chance to appear nearly anywhere, spray-a-brain is best found sold by high-level merchants, such as {{F|dromad trader|plural}} of tier 6 or above or {{F|Sixshrew}} of {{F|Ezra}}.
==Trivia==
* There is an option in the code which allows newly animated objects to generate an entirely new neogender and neopronouns, but it is currently disabled.


== References ==
== References ==

Latest revision as of 17:20, 21 January 2024

Spray-a-Brain
$
150.00
Commerce Value
1
lb.
Weight
Complexity

6

Tier

6

<0056>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

ID?Use this ID to Wish for the item

Spray-a-Brain

Spawns in

Items

Spray-a-Brain

"SPRAY-A-BRAIN: If these walls could talk..."

Perfect

Spray-a-Brain is a single-use item that can imbue an inanimate object with life. It can only be used on objects in the AnimatableFurniture table. The animation effect of this item is identical to the effect caused by the nano-neuro animator, except that the latter item is not disposable and may be re-used.[1]

After an object is brought to life, it will gain a full body plan of equip-able slots and default body "weapons" (similar to fists) based on its object type, and will have the animated prefix added to its name.[2] It will become able to move around and speak, and will be associated with the newly sentient beings faction. It is possible for the newly animated object to be hostile to its creator based on this faction association.

Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through Beguiling.

Animated objects have a 25% chance to be the nonspecific gender and a 75% chance to be a random non-plural gender.

Skills

Certain animatable objects possess innate skills according to their function.

Tips

This section is opinion-based. Your mileage may vary.
  • Although it has a small chance to appear nearly anywhere, spray-a-brain is best found sold by high-level merchants, such as dromad traders of tier 6 or above or Sixshrew of Ezra.

Trivia

  • There is an option in the code which allows newly animated objects to generate an entirely new neogender and neopronouns, but it is currently disabled.

References

This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.AnimatorSpray
  2. XRL.World.Parts.AnimateObject