Stun gas: Difference between revisions

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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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{{Qud text|Stun gas}} is a [[gas]] that applies the [[stunned by gas]] effect to creatures caught inside that are capable of [[respiration]].
{{Qud text|Stun gas}} is a [[gas]] that applies the [[stunned by gas]] effect to creatures caught inside that are both capable of [[respiration]] and do not have a [[mental shield]].
 
The effect is dependent on the density of the gas, reducing the [[quickness]] of creatures by 30% at 40 gas density and lower, 60% once above 40 gas density, and fully immobilizing them at 60 gas density and above.
The effect is dependent on the density of the gas, reducing the [[quickness]] of creatures by 30% at 40 gas density and lower, 60% once above 40 gas density, and fully immobilizing them at 60 gas density and above.



Revision as of 19:03, 7 December 2021

stun gas
Stun gas
Inhaled?Whether this gas is
respiration-based

yes

Seeping?Whether this gas can
seep through walls

no

Character

ID?Use this ID to Wish for the item

StunGas

Spawns in

AjiConch

stun gas

The nickel-dew sticks to the air and arrests the transient molecules of migrant-matter.

Perfect

Stun gas is a gas that applies the stunned by gas effect to creatures caught inside that are both capable of respiration and do not have a mental shield.

The effect is dependent on the density of the gas, reducing the quickness of creatures by 30% at 40 gas density and lower, 60% once above 40 gas density, and fully immobilizing them at 60 gas density and above.

Sources of Stun Gas