Template:Item/test: Difference between revisions
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{{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{PV}}4{{Color | K |/4}} }} }} | {{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{PV}}4{{Color | K |/4}} }} }} | ||
{{#if: {{{damage|}}} | {{infobox row|Damage|{{heart}}{{dice tooltip|{{{damage}}}}} }} }} | {{#if: {{{damage|}}} | {{infobox row|Damage|{{heart}}{{dice tooltip|{{{damage}}}}} }} }} | ||
{{#if: {{{elementaldamage|}}} | {{infobox row|Elemental Damage|{{heart}}{{dice tooltip|{{{elementaldamage}}}}} {{{elementaltype}}} | {{#if: {{{elementaldamage|}}} | {{infobox row|Elemental Damage|{{heart}}{{dice tooltip|{{{elementaldamage}}}}} {{{elementaltype}}} }} }} | ||
{{#if: {{{unpowereddamage|}}}|{{infobox row|Damage(Unpowered)|{{heart}}{{{unpowereddamage|}}} }} }} | {{#if: {{{unpowereddamage|}}}|{{infobox row|Damage(Unpowered)|{{heart}}{{{unpowereddamage|}}} }} }} | ||
{{#if: {{{hp|}}} | {{infobox row|HP|{{{hp}}} }} }} | {{#if: {{{hp|}}} | {{infobox row|HP|{{{hp}}} }} }} | ||
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}} | }} | ||
{{#if: {{{chargeperdram|}}}| {{infobox row|Charge per Dram|{{{chargeperdram}}} }} }} | {{#if: {{{chargeperdram|}}}| {{infobox row|Charge per Dram|{{{chargeperdram}}} }} }} | ||
<!--What skill tree it uses--> | |||
{{#if: {{{weaponskill|}}} | {{infobox row|Skill Used|{{consecutive links |{{{weaponskill}}} }} }} }} | |||
<!-- | <!-- | ||
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-->{{Item/TinkerData | -->{{#if:{{{complexity|}}}{{{bits|}}}{{{modcount|}}}{{{canbuild|}}}{{{candisassemble|}}} | ||
|{{Item/TinkerData | |||
| bits = {{{bits|}}} | |||
| canbuild = {{{canbuild|}}} | |||
| candisassemble = {{{candisassemble|}}} | |||
| tier = {{{tier|}}} | |||
| complexity = {{{complexity|}}} | |||
| modcount = {{{modcount|}}} | |||
}} | |||
|{{#if:{{{tier|}}} | |||
|{{infobox row|Tier|{{{tier}}} }} | |||
}} | |||
}}<!-- | }}<!-- | ||
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--> | --> | ||
{{#ifeq: {{{empsensitive}}} | yes | {{infobox row|EMP Sensitive|yes}} }} | {{#ifeq: {{{empsensitive}}} | yes | {{infobox row|EMP Sensitive|yes}} }} | ||
{{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | {{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | ||
<!--Renderstring, with the ColorString appended before it--> | <!--Renderstring, with the ColorString appended before it--> | ||
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{{#if: {{{acid|}}} | <p style="color:#00C420"> {{{acid}}} Acid</p>}}{{#if: {{{electric|}}} | <p style="color:#CFC041"> {{{electric}}} Electric</p>}}{{#if: {{{cold|}}} | <p style="color:#0096FF"> {{{cold}}} Cold</p>}}{{#if: {{{heat|}}} | <p style="color:#D74200"> {{{heat}}} Heat</p>}} {{#if:{{{poison|}}}|<p style="color:#009403"> {{{poison}}} Poison</p>}} }} }} | {{#if: {{{acid|}}} | <p style="color:#00C420"> {{{acid}}} Acid</p>}}{{#if: {{{electric|}}} | <p style="color:#CFC041"> {{{electric}}} Electric</p>}}{{#if: {{{cold|}}} | <p style="color:#0096FF"> {{{cold}}} Cold</p>}}{{#if: {{{heat|}}} | <p style="color:#D74200"> {{{heat}}} Heat</p>}} {{#if:{{{poison|}}}|<p style="color:#009403"> {{{poison}}} Poison</p>}} }} }} | ||
{{#if: {{{mods|}}}| {{infobox row|Modifications|{{consecutive links|{{{mods|}}}|</br>|</br>}} }} }} | {{#if: {{{mods|}}}| {{infobox row|Modifications|{{consecutive links|{{{mods|}}}|</br>|</br>}} }} }} | ||
{{#if: {{{extra|}}}|{{infobox row||Extra Info:</ | {{#if: {{{extra|}}}|{{infobox row|class=qud-exinfo|field=<div class="qud-exinfo-title">Extra Info:</div>{{{extra}}} }} }} | ||
}} | }} | ||
{{#if: {{{desc|}}} | {{Qud look |text={{{desc}}}|title={{{title|{{PAGENAME}} }}} }} }} | {{#if: {{{desc|}}} | {{Qud look |text={{{desc}}}|title={{{title|{{PAGENAME}} }}} }} }} | ||
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| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}} | | dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}} | ||
| desc = A flanged rod of slate grey metal. | | desc = A flanged rod of slate grey metal. | ||
}} | |||
{{Item/test | |||
| title = {{Qud text|blood-gradient hand vacuum}} | |||
| image = bloodgradient hand vacuum.png | |||
| pv = 10 | |||
| maxpv = 10 | |||
| damage = 1d8 | |||
| weight = 6 | |||
| commerce = 666 | |||
| weaponskill = {{SkillID to name|Pistol}} | |||
| ammo = blood | |||
| ammodamagetypes = Exsanguination</br>Disintegrate | |||
| accuracy = 6 | |||
| shots = 1 | |||
| maxvol = 8 | |||
| liquidgen = 800 | |||
| liquidtype = blood | |||
| chargeused = 100 | |||
| chargefunction = Weapon power | |||
| id = Blood-Gradient Hand Vacuum | |||
| complexity = 6 | |||
| tier = 6 | |||
| bits = 0456 | |||
| canbuild = yes | |||
| candisassemble = yes | |||
| colorstr = &r | |||
| renderstr = ) | |||
| extra = {{Extra info|empsensitive = yes | twohanded = no}} | |||
| inheritingfrom = BasePistol | |||
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}} | |||
| desc = Venous tubules and tenebricose metal intertwine, the black science of the Eaters thirsting for new and strange victims. | |||
| categories = Pistols | |||
}} | |||
{{Item/test | |||
| title = {{Qud text|{{Qud shader|text=powered|colors=W-W-W-W-W-R|type=sequence}} {{Qud shader|text=exoskeleton|colors=K-y-K-K-K-K-K-K-K-K|type=sequence}}}} | |||
| image = powered exoskeleton.png | |||
| av = 0 | |||
| dv = -2 | |||
| weight = 10 | |||
| commerce = 535 | |||
| id = Strength Exo | |||
| complexity = 6 | |||
| tier = 6 | |||
| bits = 006 | |||
| canbuild = yes | |||
| candisassemble = yes | |||
| colorstr = &W | |||
| renderstr = ] | |||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | |||
| inheritingfrom = Armor | |||
| wornon = Back | |||
| desc = Slate tubes assembled to scaffold the human form. | |||
| categories = Back Equipment | |||
}} | |||
{{Item/test | |||
| title = {{Qud text|corrosive gas}} | |||
| image = none | |||
| seeping = yes | |||
| id = AcidGas | |||
| colorstr = &g^G | |||
| renderstr = ▓ | |||
| inheritingfrom = Gas | |||
| dynamictable = {{Dynamic object|AjiConch|AcidGas}} | |||
| desc = Even now the nimbus of vaporized acid is condensing, starting to settle on its colonized surfaces, starting to sink through their soft edges. | |||
| categories = Gases | |||
}} | |||
{{Item/test | |||
| title = {{Qud text|{{Qud shader|W|On the Origins and Nature of the Dark Calculus}}}} | |||
| image = on the origins and nature of the dark calculus.png | |||
| weight = 1 | |||
| commerce = 300 | |||
| id = DarkCalculus | |||
| colorstr = &K | |||
| renderstr = = | |||
| bookid = DarkCalculus | |||
| inheritingfrom = Book | |||
| desc = A sheaf of lined, blue paper sewn together with silk thread.~J211 | |||
| categories = Books | |||
}} | |||
{{Item/test | |||
| title = {{Qud text|{{Qud shader|Y|steel}} butcher knife}} | |||
| image = steel butcher knife.png | |||
| pv = 4 | |||
| maxpv = 7 | |||
| vibro = no | |||
| damage = 1d4 | |||
| weight = 1 | |||
| commerce = 28 | |||
| weaponskill = {{SkillID to name|ShortBlades}} | |||
| id = Steel Butcher Knife | |||
| tier = 2 | |||
| colorstr = &Y | |||
| renderstr = \ | |||
| extra = {{Extra info|twohanded = no | metal = yes}} | |||
| inheritingfrom = BaseDagger | |||
| dynamictable = {{Dynamic object|MeleeWeapons|Steel Butcher Knife}} | |||
| desc = A sharp, massive steel cleaver. | |||
| categories = Short Blades | |||
}} | }} | ||
</noinclude><!-- | </noinclude><!-- | ||
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.qud-roll-average { | |||
font-style: italic; | |||
display: block; | |||
color: var(--qud-color-y-dark) | |||
} | |||
.qud-exinfo > .qud-exinfo-title { | |||
font-weight: 700; | |||
color: var(--qud-color-y-dark); | |||
margin: -4px -4px 0 -4px; | |||
padding: 4px; | |||
line-height: 1.9em; | |||
transition: background-color 0.5s, color 0.5s; | |||
} | |||
tr:hover .qud-exinfo:hover .qud-exinfo-title { | |||
background-color: var(--qud-bg-color-darker); | |||
color: var(--qud-color-y); | |||
} | |||
.qud-item-stats { | .qud-item-stats { | ||
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.qud-item-stats-entry > .qud-tooltip-text { | .qud-item-stats-entry > .qud-tooltip-text { | ||
transition: all 0.1s; | transition: all 0.1s; | ||
color: var(--qud-color-y-dark); | |||
} | } | ||
.qud-item-stats-entry:hover > .qud-tooltip-text { | .qud-item-stats-entry:hover > .qud-tooltip-text { | ||
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margin: 0.2em; | margin: 0.2em; | ||
border: 1px solid; | border: 1px solid; | ||
border-color: var(--qud-color-k-dark); | /* border-color: var(--qud-color-k-dark); */ | ||
border-color: rgba(15, 59, 58, 0.5); | |||
border-radius: 3px; | border-radius: 3px; | ||
} | } | ||
.qud-artifact-stats-wrap .qud-tinker-skill-wrap > .qud-tinker-skill-title, | .qud-artifact-stats-wrap .qud-tinker-skill-wrap > .qud-tinker-skill-title, | ||
.qud-artifact-stats-wrap .qud-psychometry-wrap > .qud-psychometry-title { | .qud-artifact-stats-wrap .qud-psychometry-wrap > .qud-psychometry-title { | ||
background: var(--qud-color-k-dark); / | /* background: var(--qud-color-k-dark); */ | ||
background: rgba(15, 59, 58, 0.5); | |||
padding: 0.1em 0.1em 0.2em 0.1em; | padding: 0.1em 0.1em 0.2em 0.1em; | ||
font-weight: bold; | font-weight: bold; | ||
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.qud-artifact-stats-wrap .qud-psychometry-wrap > .qud-psychometry-note { | .qud-artifact-stats-wrap .qud-psychometry-wrap > .qud-psychometry-note { | ||
font-weight: 700; | font-weight: 700; | ||
} | |||
.qud-artifact-stats-wrap .qud-psychometry-wrap > .qud-psychometry-note span { | |||
font-weight: 400; | |||
color: var(--qud-color-y); | |||
} | } | ||
.qud-artifact-stats-wrap .qud-tinker-skill-wrap > .qud-tinker-skill-note span:first-child, | .qud-artifact-stats-wrap .qud-tinker-skill-wrap > .qud-tinker-skill-note span:first-child, | ||
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} | } | ||
.qud-artifact-tinkering.build-no, | .qud-artifact-tinkering.build-no, | ||
.qud-artifact-psychometry .qud-psychometry-build.build-no { | .qud-artifact-tinkering.build-no + .qud-artifact-psychometry > .qud-psychometry-wrap > .qud-psychometry-note > .qud-psychometry-build.build-no > span:first-child { | ||
display: none; | display: none; | ||
} | |||
.qud-artifact-psychometry > .qud-psychometry-wrap > .qud-psychometry-note > .qud-psychometry-build.build-no > span:first-child { | |||
color: var(--qud-color-k); | |||
font-weight: bold; | |||
font-style: italic; | |||
} | } | ||
.qud-artifact-tinkering.build-no + .qud-artifact-psychometry { | .qud-artifact-tinkering.build-no + .qud-artifact-psychometry { | ||
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box-sizing: border-box; | box-sizing: border-box; | ||
} | } | ||
Latest revision as of 16:30, 10 October 2020
Test page for Item template changes
Damage
|
00 |
---|---|
Elemental Damage
|
1d5+78-12 (Avg: 10) Shock |
Charge per Use
|
10 |
Charge Used For
|
Stun effect |
Skill Used
|
|
Artifact Data
| |
Character
|
\ |
ID?Use this ID to Wish for the item
|
Prayer Rod |
Spawns in
|
|
Extra Info:
|
A flanged rod of slate grey metal.
Damage
|
1d81-8 (Avg: 4.5) |
---|---|
Ammo Type
|
|
Accuracy
|
Medium (6) |
Shots per Action
|
1 |
Max Volume
|
8 drams |
Liquid Generation
|
1 dram of blood every 800 turns |
Charge per Use
|
100 |
Charge Used For
|
Weapon power |
Skill Used
|
|
Artifact Data
| |
Character
|
) |
ID?Use this ID to Wish for the item
|
Blood-Gradient Hand Vacuum |
Spawns in
|
|
Extra Info:
|
Venous tubules and tenebricose metal intertwine, the black science of the Eaters thirsting for new and strange victims.
Base AV
|
0 |
---|---|
Base DV
|
-2 |
Artifact Data
| |
Character
|
] |
ID?Use this ID to Wish for the item
|
Strength Exo |
Worn On
|
Back |
Extra Info:
|
Slate tubes assembled to scaffold the human form.
Even now the nimbus of vaporized acid is condensing, starting to settle on its colonized surfaces, starting to sink through their soft edges.
1 lb. Weight | |
Character
|
= |
---|---|
ID?Use this ID to Wish for the item
|
DarkCalculus |
Book ID
|
DarkCalculus |
A sheaf of lined, blue paper sewn together with silk thread.
Damage
|
1d41-4 (Avg: 2.5) |
---|---|
Skill Used
|
|
Tier
|
2 |
Character
|
\ |
ID?Use this ID to Wish for the item
|
Steel Butcher Knife |
Spawns in
|
|
Extra Info:
|
A sharp, massive steel cleaver.