Armorer: Difference between revisions
(Added a wares table, though I would be most grateful if someone could fact-check if the armor wares are correct (looking in PopulationTables.xml, it says they stock something from the table DynamicInheritsTable:BaseArmor:Tier1 (or 2 or 3), which I think just means random tier 1/2/3 armor, but I could be wrong there)) |
Trashmonks (talk | contribs) |
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| title = {{Qud text|armorer}} | | title = {{Qud text|armorer}} | ||
| image = armorer.png | | image = armorer.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 8 | ||
| ma = | | ma = 8 | ||
| marange = | | marange = 7+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Armorer | | id = Armorer | ||
| tier = | | tier = 3 | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yK | |||
| renderstr = h | | renderstr = h | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseMerchant | | inheritingfrom = BaseMerchant | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+ | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+ | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+ | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | ego = 14+1d3+4d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Cudgel3|1|no|100}}{{inventory|Basic Toolkit|0-1|no|100}} | | inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Cudgel3|1|no|100|no}}{{inventory|Basic Toolkit|0-1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}} | ||
| desc = Tongs clip between =pronouns.possessive= soot-seared apron and the barrel of =pronouns.possessive= chest. =pronouns.Subjective= =verb:clasp:afterpronoun= a swivel knife and hammer for working leather and metal. | | desc = Tongs clip between =pronouns.possessive= soot-seared apron and the barrel of =pronouns.possessive= chest. =pronouns.Subjective= =verb:clasp:afterpronoun= a swivel knife and hammer for working leather and metal. | ||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
[[File:Six Day Stilt armorer's tent.png|left|frame|An {{name}} in their tent in the {{favilink|stiltgrounds}}, along with a {{favilink|bronze ingot}} and several pieces of armor.]] | [[File:Six Day Stilt armorer's tent.png|left|frame|An {{name}} in their tent in the {{favilink|stiltgrounds}}, along with a {{favilink|bronze ingot}} and several pieces of armor.]] | ||
An {{name}} is a type of merchant which sells armor pieces that can be worn in the body equipment slot. | An {{name}} is a type of merchant which sells armor pieces that can be worn in the body equipment slot. | ||
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<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | <small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | ||
{{ | == Dialogue == | ||
{{Qud dialogue| | |||
|text=*silent nod*~ | |||
Careful. It's hot.~ | |||
(player's FormalAddressTerm). Need protection?~ | |||
Be quick about it, eh?~ | |||
Greetings.~ | |||
Mm?~ | |||
I've got my eye on you.~ | |||
Leather, ring, and plate, to keep you alive.~ | |||
Don't get near the hearth.~ | |||
(player's FormalAddressTerm). Live and drink.|linebreaks=yes}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=Live and drink, armorsmith.}}}} | |||
==Gallery== | ==Gallery== |
Latest revision as of 16:30, 18 January 2024
Level: 18-20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Armorer |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Tier
|
3 |
Inventory
|
|
| |
Inventory
| |
| |
Corpse Dropped
|
human corpse (90%) |
Role
|
Brute |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Tongs clip between their soot-seared apron and the barrel of their chest. They clasp a swivel knife and hammer for working leather and metal.
An armorer is a type of merchant which sells armor pieces that can be worn in the body equipment slot.
The tents of armorers found in the Stiltgrounds can be identified by the sign variant which appears outside of them, seemingly displaying a chestplate or similar piece of armor. In larger armorer tents, there is a chance for bronze ingots and/or pieces of armor to appear on the ground in the tent.
Wares
This information is reliable as of patch 2.0.201.58. |
Item | Number | Chance of stocking |
---|---|---|
Tier 1 Armor | 5-6 | 100% |
Tier 2 Armor | 3-4 | 100% |
Tier 3 Armor | 1 | 100% |
bronze ingot | 2-4 | 100% |
Wares information taken from PopulationTables.xml
and ObjectBlueprints.xml
Dialogue
*silent nod*
Careful. It's hot.
(player's FormalAddressTerm). Need protection?
Be quick about it, eh?
Greetings.
Mm?
I've got my eye on you.
Leather, ring, and plate, to keep you alive.
Don't get near the hearth.
(player's FormalAddressTerm). Live and drink.
Gallery
The sign variant which appears outside of armorer tents in the Stiltgrounds.
|