Lurking beth: Difference between revisions
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|lurking beth}} | | title = {{Qud text|lurking beth}} | ||
Line 9: | Line 8: | ||
| dv = -10 | | dv = -10 | ||
| weight = 200 | | weight = 200 | ||
| featureweightinfo = no | |||
| id = Lurking Beth | | id = Lurking Beth | ||
| tier = 4 | | tier = 4 | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = cR | |||
| renderstr = ♂ | | renderstr = ♂ | ||
| isplant = yes | | isplant = yes | ||
| extra = {{Extra info|hidden = 18}} | | role = Lurker | ||
| extra = {{Extra info|weight = 200 | hidden = 18 | noprone = yes | hurtbydefoliant = 2}} | |||
| inheritingfrom = BasePlant | | inheritingfrom = BasePlant | ||
| acid = 0 | | acid = 0 | ||
| electric = 50 | | electric = 50 | ||
| cold = 50 | | cold = 50 | ||
| heat = -25 | | heat = -25 | ||
| xptier = 3 | |||
| faction = {{creature faction|{{FactionID to name|Roots}}|100}} | | faction = {{creature faction|{{FactionID to name|Roots}}|100}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2}} | |||
| desc = Spiny mineral nodules alternate shape between rough water-hewn rock and polished chrome to camouflage themselves in mixed material environments. | |||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|2 | |||
| desc = Spiny mineral nodules | |||
| categories = Plants | | categories = Plants | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | A {{name}} is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing {{Heart}}{{Dice tooltip|2d10+5}} damage and applying an additional [[bleeding]] effect. | ||
Multiple {{name}} will appear together in clusters of {{Dice tooltip|1d6}} connected tiles. They are commonly found in {{favilink|Bethesda Susa}}. | |||
You can attack and destroy a {{name}} by force attacking (Ctrl+<Direction>) into an empty square. If a {{name}} is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed. | |||
{{Creature Navbox|Roots}} | {{Creature Navbox|Roots}} | ||
[[Category:Plants]] | [[Category:Plants]] |
Latest revision as of 12:17, 19 January 2024
Level: 18 | |
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Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: -25 | |
Character
|
♂ |
---|---|
ID?
|
Lurking Beth |
Faction
|
roots (Loved100 Reputation) |
Tier
|
4 |
Mutations
|
|
| |
Mutations
| |
Role
|
Lurker |
| |
Infobox data from game version 2.0.206.57
|
Spiny mineral nodules alternate shape between rough water-hewn rock and polished chrome to camouflage themselves in mixed material environments.
A lurking beth is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing 2d10+57-25 (Avg: 16) damage and applying an additional bleeding effect.
Multiple lurking beth will appear together in clusters of 1d61-6 (Avg: 3.5) connected tiles. They are commonly found in Bethesda Susa.
You can attack and destroy a lurking beth by force attacking (Ctrl+<Direction>) into an empty square. If a lurking beth is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
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