Normality gas: Difference between revisions
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{{Aliases|ids=NormalityGas10, NormalityGas20, NormalityGas60, NormalityGas80}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | {{Aliases|ids=NormalityGas10, NormalityGas20, NormalityGas60, NormalityGas80, NormalityGas200}}<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|normality gas}} | | title = {{Qud text|normality gas}} | ||
| image = normality gas.png | | image = normality gas.png | ||
| gif = normality gas animated.gif | | gif = normality gas animated.gif | ||
| inhaled = no | |||
| seeping = yes | | seeping = yes | ||
| id = NormalityGas | | id = NormalityGas | ||
| colorstr = &K^y | | colorstr = &K^y | ||
| tilecolors = K | |||
| renderstr = ▓ | | renderstr = ▓ | ||
| extra = {{Extra info|empsensitive = yes}} | |||
| inheritingfrom = Gas | | inheritingfrom = Gas | ||
| dynamictable = {{Dynamic object|AjiConch|NormalityGas}} | | dynamictable = {{Dynamic object|AjiConch|NormalityGas}} | ||
| desc = Gas molecules arrange along the ley lines of this plane to form an aeriform mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Gas molecules arrange along the ley lines of this plane to form an aeriform mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
==See also== | ==See also== | ||
* [[Normality]] | * [[Normality]] | ||
{{Gas Navbox}} |
Latest revision as of 12:34, 19 January 2024
normality gas
Inhaled?
|
no |
---|---|
Seeping?
|
yes |
Character
|
▓ |
ID?
|
NormalityGas |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.206.57
|
normality gas
Gas molecules arrange along the ley lines of this plane to form an aeriform mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.