Reclamation: Difference between revisions

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(Created page with "{{stub}} {{Quest |lv=? |givenby={{f|Barathrum the Old}} |factions=Barathrumites |rep=100 |npcs= {{f|Barathrum the Old}} |rewards=*?}} {{Qud dialogue|title=Barathrum|text=?}} == Journal == {{Quest step|title=Procure the Sanguine Fluid|subtask=Bring 20 drams of {{f|primordial soup}} to {{f|Pax Klanq}}.}}")
 
(Basic page structure is setup, went by memory as far as general warleader locations. My latest Molting Spring playthrough corrupted after a power out, so for anyone more familiar with the quest: feel free to verify anything.)
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{{stub}}
{{Spoiler}}{{Stub}}
{{Quest
{{Quest
|lv=?
| title = Reclamation
|givenby={{f|Barathrum the Old}}
| lv = 40
|factions=[[Barathrumites]]
| factions = [[Barathrumites]]
|rep=100
| npcs = {{f|Barathrum the Old}}, {{f|Girsh Agolgot}}, {{f|Girsh Bethsaida}}, {{f|Girsh Rermadon}}, {{f|Girsh Qas}}, {{f|Girsh Qon}}, {{f|Girsh Shug'ruith the Burrower}}
|npcs= {{f|Barathrum the Old}}
| givenby = [[Barathrum the Old]]}}
|rewards=*[[?]]}}
Becomes active alongside [[We Are Starfreight]].
{{Qud dialogue|title=Barathrum|text=?}}
The quest tasks the player with ridding the 16 zones around the [[Spindle]]'s base of the [[Putus Templar]]'s warleaders, and the [[Girsh Nephilim]].


== Journal ==
== Journal ==
{{Quest step|title=Procure the Sanguine Fluid|subtask=Bring 20 drams of {{f|primordial soup}} to {{f|Pax Klanq}}.}}
{{Quest step|title=Defeat =name=|subtask=Remove the threat of the Templar warleader from the perimeter of Omonporch.}}
The legendary {{favilink|Knight Commander of the Holy Temple}} can usually be found in the northern zone in Ommonporch.
 
{{Quest step|title=Defeat =name=|subtask=Remove the threat of the Templar warleader from the perimeter of Omonporch.}}
The legendary {{favilink|Knight Commander of the Holy Temple}} can usually be found within [[Ezra]].
 
{{Quest step|title=Defeat =name=|subtask=Remove the threat of the Templar warleader from the perimeter of Omonporch.}}
The legendary {{favilink|Grand newfather}} is often in the upper right parasang of the spindle's base.
 
{{Quest step|title=Defeat =name=|subtask=Remove the threat of the Templar warleader from the perimeter of Omonporch.}}
The legendary {{favilink|Temple mecha mk II}} is often in the upper left parasang of the spindle's base.
 
{{Quest step|title=Beast Slouching|subtask=Remove the threat of =name=.}}
{{Qud quote|{{Qud shader|m|ULLLLLLLLLLLLQ!}}
 
The aching world-moan of the Nephilim resounds, and your body throbs in the electric air!
 
It has arrived, {{Qud shader|R|direction}}.}}
Is a hidden objective that becomes active after 300-1500 turns, the Nephilim can be found in the direction given in the announcement. If any Nephilim were killed before the battle: they will have whatever powers were absorbed.
 
==Leaving the battlefield==
{{Qud quote|Leaving the battlefield may give the Templar time to regroup and result in more Barathrumite casualties. Proceed?}}
 
Leaving any of the 16 zones around the Spindle, will prompt this message. If the message is ignored: the battle will reset.
 
== Tips ==
{{Opinion}}
*As {{favilink|Barathrum the Old}} is a active follower throughout the quest: he bears a high risk of dying especially if caught in a Nephilim's [[Irisdual_Beam|irisdual beam]].
*Beast Slouching may be avoidable if all Nephilim are eradicated beforehand.
*Whilst Reclamation and it's sibling quest become available after [[The Golem]], albeit after the [[Golem]] is built: it's best to prepare and handle any unfinished business before accepting them. This is the time to acquire a sizeable party of companions if deemed necessary.
[[Category:Quests]][[Category:Main Questline]]

Revision as of 00:56, 17 June 2024

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Becomes active alongside We Are Starfreight. The quest tasks the player with ridding the 16 zones around the Spindle's base of the Putus Templar's warleaders, and the Girsh Nephilim.

Journal

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary Knight Commander of the Holy Temple can usually be found in the northern zone in Ommonporch.

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary Knight Commander of the Holy Temple can usually be found within Ezra.

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary grand newfather is often in the upper right parasang of the spindle's base.

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary temple mecha mk II is often in the upper left parasang of the spindle's base.

Beast Slouching

XP: 0

  • Remove the threat of =name=.

ULLLLLLLLLLLLQ!

The aching world-moan of the Nephilim resounds, and your body throbs in the electric air!

It has arrived, direction.

Is a hidden objective that becomes active after 300-1500 turns, the Nephilim can be found in the direction given in the announcement. If any Nephilim were killed before the battle: they will have whatever powers were absorbed.

Leaving the battlefield

Leaving the battlefield may give the Templar time to regroup and result in more Barathrumite casualties. Proceed?

Leaving any of the 16 zones around the Spindle, will prompt this message. If the message is ignored: the battle will reset.

Tips

This section is opinion-based. Your mileage may vary.
  • As Barathrum the Old is a active follower throughout the quest: he bears a high risk of dying especially if caught in a Nephilim's irisdual beam.
  • Beast Slouching may be avoidable if all Nephilim are eradicated beforehand.
  • Whilst Reclamation and it's sibling quest become available after The Golem, albeit after the Golem is built: it's best to prepare and handle any unfinished business before accepting them. This is the time to acquire a sizeable party of companions if deemed necessary.