Seedsprout worm: Difference between revisions
mNo edit summary |
Trashmonks (talk | contribs) |
||
(13 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|seedsprout worm}} | | title = {{Qud text|seedsprout worm}} | ||
Line 9: | Line 8: | ||
| dv = 2 | | dv = 2 | ||
| ma = -2 | | ma = -2 | ||
| weight = | | marange = -4+1d2 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Seedsprout Worm | | id = Seedsprout Worm | ||
| tier = 1 | | tier = 1 | ||
| colorstr = &G | | colorstr = &G | ||
| tilecolors = Gg | |||
| renderstr = w | | renderstr = w | ||
| corpse = | | corpse = Seedsprout Worm Corpse | ||
| corpsechance = 100 | | corpsechance = 100 | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | noprone = yes | bodytype = Worm}} | ||
| inheritingfrom = BaseWorm | | inheritingfrom = BaseWorm | ||
| quickness = 100 | | quickness = 100 | ||
Line 37: | Line 38: | ||
| demeanor = neutral | | demeanor = neutral | ||
| gender = neuter | | gender = neuter | ||
| inventory = {{inventory|SeedsproutWorm_Crush|1|no|100}} | | inventory = {{inventory|SeedsproutWorm_Crush|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|Burrowing}}|5|4}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|4}} | | mutations = {{creature mutation|{{MutationID to name|Burrowing}}|5|4}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|4}} | ||
| desc = Leaves swaddle its hundred segments and lashed root matter squirms out of its tail end. | | desc = Leaves swaddle its hundred segments and lashed root matter squirms out of its tail end. | ||
| categories = Worms | | categories = Worms | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a rare solitary creature most commonly found in strata 1-5 underground beneath non-[[ruins]] biomes (such as {{favilink|desert canyons}}, {{favilink|hills}}, {{favilink|mountains}}, {{favilink|Salt Marsh|plural}}, {{favilink|Flower Fields}}, {{favilink|Salt Dunes}}, {{favilink|Jungle|plural}}, and {{favilink|Banana Grove|plural}}). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game.<ref>Determined by review of <code>Worlds.xml</code>, <code>ZoneTemplates.xml</code>, and <code>PopulationTables.xml</code>.</ref> | The {{name}} is a rare solitary creature most commonly found in strata 1-5 underground beneath non-[[ruins]] biomes (such as {{favilink|desert canyons}}, {{favilink|hills}}, {{favilink|mountains}}, {{favilink|Salt Marsh|plural}}, {{favilink|Flower Fields}}, {{favilink|Salt Dunes}}, {{favilink|Jungle|plural}}, and {{favilink|Banana Grove|plural}}). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game.<ref>Determined by review of <code>Worlds.xml</code>, <code>ZoneTemplates.xml</code>, and <code>PopulationTables.xml</code>.</ref> | ||
{{name| | {{name|pluralcaps}} are able to [[Burrowing|burrow]] into the ground and leave a trail of {{favilink|plant matter}} in their wake while burrowed. Eating their [[Seedsprout worm corpse|corpse]] is a possible cure component for [[Fungal Infections]]. | ||
{{Excerpt|Burrowing#Burrowing}} | {{Excerpt|Burrowing#Burrowing}} | ||
For the bonesprout worm, this means that they have a base cooldown of 10 turns, and have a movement speed penalty of -50. | For the bonesprout worm, this means that they have a base cooldown of 10 turns, and have a movement speed penalty of -50. | ||
==Tips == | ==Tips == | ||
{{Opinion}} | {{Opinion}} |
Latest revision as of 14:38, 18 January 2024
Level: 9 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
w |
---|---|
ID?
|
Seedsprout Worm |
Faction
|
worms (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
\crushing bands2d2 4/1004 x1(100%) | |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
seedsprout worm corpse (100%) |
Experience?
|
225 XP |
XP Tier
|
1 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Leaves swaddle its hundred segments and lashed root matter squirms out of its tail end.
The seedsprout worm is a rare solitary creature most commonly found in strata 1-5 underground beneath non-ruins biomes (such as desert canyons, hills, mountains, salt marshes, flower fields, salt dunes, jungles, and banana groves). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game.[1]
Seedsprout worms are able to burrow into the ground and leave a trail of plant matter in their wake while burrowed. Eating their corpse is a possible cure component for Fungal Infections.
When the creature is bored and Burrowing is off cooldown, they will disappear into the ground and begin to move around. While burrowed:
- Each tile that they pass over will spawn a wall based on what type of worm it is.
- They get a Movement Speed penalty of 100 - 10 * MutationLevel.
- They cannot attack or fire missile weapons without emerging from the ground.
- They will be invisible until they are attacked, in which they are then forced above ground. Despite being invisible, running into a hostile burrowed creature will automatically attack them.
For the bonesprout worm, this means that they have a base cooldown of 10 turns, and have a movement speed penalty of -50.
Tips
- Plant matter is easily destroyed with one or two whacks, so it is not an issue if you find yourself trapped.
- You can also use defoliant grenades to quickly destroy the walls as they can quickly grow out of control if not dealt with immediately.
References
- ↑ Determined by review of
Worlds.xml
,ZoneTemplates.xml
, andPopulationTables.xml
.
|