Brain brine: Difference between revisions
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{{Liquid | {{Liquid | ||
|title={{qud shader|brainbrine|brain brine}} | |title={{qud shader|brainbrine|brain brine}} | ||
|id=BrainBrinePool | |id=BrainBrinePool | ||
|image=brain brine.png | |image=brain brine.png | ||
|value=1233 | | adjective = {{qud shader|nervous|nervous}} | ||
|liquidid=brainbrine | | smeared = {{qud shader|nervous|nervous}} | ||
|vapor=2000 | | stained = {{qud shader|brainbrine|brain-brine}}{{qud shader|y|-stained}} | ||
| vaporobject=confusion gas | |||
| value=1233 | |||
| liquidid=brainbrine | |||
| vapor=2000 | |||
| combustibility = 30 | |||
| thermalconductivity = 40 | |||
| fluidity = 10 | |||
| evaporativity = 1 | |||
| cleansing = 30 | |||
| staining = 3 | |||
| overrideimages = {{altimage start}}{{altimage | brain brine.png | type = large pool}}{{altimage | brain brine variation 1.png | type = puddle sprite #1}}{{altimage | brain brine variation 2.png | type = puddle sprite #2}}{{altimage | brain brine variation 3.png | type = puddle sprite #3}}{{altimage | brain brine variation 4.png | type = puddle sprite #4}}{{altimage | brain brine variation 5.png | type = puddle sprite #5}}{{altimage | brain brine variation 6.png | type = puddle sprite #6}}{{altimage | brain brine variation 7.png | type = puddle sprite #7}}{{altimage | brain brine variation 8.png | type = puddle sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | brain brine.png | type = large pool}}{{altimage | brain brine variation 1.png | type = puddle sprite #1}}{{altimage | brain brine variation 2.png | type = puddle sprite #2}}{{altimage | brain brine variation 3.png | type = puddle sprite #3}}{{altimage | brain brine variation 4.png | type = puddle sprite #4}}{{altimage | brain brine variation 5.png | type = puddle sprite #5}}{{altimage | brain brine variation 6.png | type = puddle sprite #6}}{{altimage | brain brine variation 7.png | type = puddle sprite #7}}{{altimage | brain brine variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
{{name}} is a rare liquid usually found inside random reliquaries located within the {{favilink|Tomb of the Eaters}}. If it is a part of a mixed liquid, or an item is stained with brain brine, | {{name|caps}} is a rare liquid usually found inside random reliquaries located within the {{favilink|Tomb of the Eaters}}. If it is a part of a mixed liquid, or an item is stained with brain brine, it becomes {{qud shader|nervous|nervous}}. A phial of the liquid can also be found on the {{favilink|alchemist}}. | ||
== Evaporation == | |||
At 2000° {{name}} will evaporate into {{favilink|confusion gas}}. | |||
==Sources of Brain Brine== | ==Sources of Brain Brine== | ||
* {{favilink|reliquary|plural}} in the upper crypts of the [[Tomb of the Eaters]] will often contain phials of {{name}}. | |||
* Occasionally sold by {{favilink|ichor merchant|plural}}. | |||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | * The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | ||
==Drinking Brain Brine== | ==Drinking Brain Brine== | ||
Drinking {{name}} returns the following message: | |||
{{qud quote|It tastes salty. Your mind starts to swim.}} | |||
Doing so does not influence [[Thirst|hydration]] in any way. | |||
The imbiber then becomes confused for 20–30 turns.{{Code Reference | class = LiquidBrainBrine | method = Drink}} | |||
For the player only (including bodies temporarily dominated by the player), once the confusion ends (by any means), there are further effects.{{Code Reference | class = BrainBrineCurse | namespace = XRL.World.Effects}} They will receive the message "You shake the water from your addled brain, but someone else's thoughts have already taken root", lose one point of [[Ego]], and receive an occurrence drawn randomly from the following table: | |||
{|class="wikitable" | {|class="wikitable" | ||
!Weight | !Weight | ||
Line 24: | Line 49: | ||
| 20 | | 20 | ||
| 14.8% | | 14.8% | ||
| Get 2-3 random [[ | | Get 2-3 random [[skills]] | ||
|- | |- | ||
| 20 | | 20 | ||
Line 40: | Line 65: | ||
|30 | |30 | ||
| 22.2% | | 22.2% | ||
| Learn 6-8 random secrets | | Learn 6-8 random [[secrets]] | ||
|- | |- | ||
|30 | |30 | ||
Line 48: | Line 73: | ||
|15 | |15 | ||
| 11.1% | | 11.1% | ||
| Gain one random [[:Category:Mental Defects|mental defect | | Gain one random [[:Category:Mental Defects|mental defect]] | ||
|} | |} | ||
If the affected creature is a {{favilink|Chimera}} and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead. | |||
== Brain Brine and Precognition == | |||
The game performs two rolls when determining the effects of a creature drinking brain brine: | |||
#The general result is determined: for example, giving the creature two [[skills]]. | |||
#The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills. | |||
The first roll uses per-creature [[RNG]] which can only be rerolled with {{favilink|Eaters' nectar injector|plural}}, {{favilink|drop of nectar|plural}}, or a {{favilink|gamma moth|gamma moth's}} {{favilink|mutating gaze}}.{{Code Reference | namespace=XRL.World | class=GameObject | method=PermuteRandomMutationBuys}} This means that while {{favilink|Precognition}} can predict the results of drinking brain brine, seed manipulation can only alter its outcome for a given creature as many times as that creature is exposed to one of those effects. However, since [[Clones | clones]] have their own random brain brine seed, it is possible to force a desired result by using {{favilink|Precognition}} or a {{favilink|sphynx salt injector}}, [[Cloning_draught#Cloning|generating a clone]], {{favilink|domination|dominating}} it, and then drinking Brain Brine. Once the clone receives the desired roll result, you can [[Domination#Permanent_Domination|permaswap]] with it to gain those selected benefits permanently. | |||
The second roll uses different types of [[RNG]] depending on the general result: | |||
* Intelligence, Willpower, mutations, and and skill points are determined by the same specific per-creature random seed as the first roll. | |||
* Skills and secrets are determined by a general RNG that can be rerolled by waiting. | |||
{{References | 2.0.203.28}} | |||
{{Liquid Navbox}} | {{Liquid Navbox}} | ||
<!-- Don't touch anything below this--> | <!-- Don't touch anything below this--> | ||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of {{qud shader no parse|brainbrine|brain brine}}}}|PlainName=phial of brain brine|ObjectID=BrainBrinePhial|Image=phial.png|Weight=1|Commerce=1233|DisplayChar=.}} | {{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of {{qud shader no parse|brainbrine|brain brine}}}}|PlainName=phial of brain brine|ObjectID=BrainBrinePhial|Image=phial.png|Weight=1|Commerce=1233|DisplayChar=.}} |
Latest revision as of 00:26, 3 December 2022
When on/in other objects/liquids: | |
---|---|
nervous liquid nervous object brain-brine-stained object | |
Vaporizes at
|
2000°, into confusion gas |
Base temperature
|
25° |
Value per dram
|
1233 |
Weight per dram
|
0.25# |
Evaporativity
|
1 |
Fluidity
|
10 |
Cleaning factor
|
30 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
BrainBrinePool |
Liquid ID
|
brainbrine |
Infobox data from game version 2.0.201.72
|
Brain brine is a rare liquid usually found inside random reliquaries located within the Tomb of the Eaters. If it is a part of a mixed liquid, or an item is stained with brain brine, it becomes nervous. A phial of the liquid can also be found on the alchemist.
Evaporation
At 2000° brain brine will evaporate into confusion gas.
Sources of Brain Brine
- reliquaries in the upper crypts of the Tomb of the Eaters will often contain phials of brain brine.
- Occasionally sold by ichor merchants.
- The alchemist is guaranteed to have one dram of brain brine for sale.
Drinking Brain Brine
Drinking brain brine returns the following message:
It tastes salty. Your mind starts to swim. |
Doing so does not influence hydration in any way.
The imbiber then becomes confused for 20–30 turns.[1]
For the player only (including bodies temporarily dominated by the player), once the confusion ends (by any means), there are further effects.[2] They will receive the message "You shake the water from your addled brain, but someone else's thoughts have already taken root", lose one point of Ego, and receive an occurrence drawn randomly from the following table:
Weight | Chance | Result |
---|---|---|
20 | 14.8% | Get 2-3 random skills |
20 | 14.8% | Gain 400-500 Skill Points |
10 | 7.4% | Gain 2-3 Intelligence |
10 | 7.4% | Gain 2-3 Willpower |
30 | 22.2% | Learn 6-8 random secrets |
30 | 22.2% | Gain one positive mental mutation |
15 | 11.1% | Gain one random mental defect |
If the affected creature is a Chimera and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead.
Brain Brine and Precognition
The game performs two rolls when determining the effects of a creature drinking brain brine:
- The general result is determined: for example, giving the creature two skills.
- The specific result is determined: for example, giving the creature the Tinker III and Swipe skills.
The first roll uses per-creature RNG which can only be rerolled with Eaters' nectar injectors, drops of nectar, or a gamma moth's mutating gaze.[3] This means that while Precognition can predict the results of drinking brain brine, seed manipulation can only alter its outcome for a given creature as many times as that creature is exposed to one of those effects. However, since clones have their own random brain brine seed, it is possible to force a desired result by using Precognition or a sphynx salt injector, generating a clone, dominating it, and then drinking Brain Brine. Once the clone receives the desired roll result, you can permaswap with it to gain those selected benefits permanently.
The second roll uses different types of RNG depending on the general result:
- Intelligence, Willpower, mutations, and and skill points are determined by the same specific per-creature random seed as the first roll.
- Skills and secrets are determined by a general RNG that can be rerolled by waiting.
References