Hulking baboon: Difference between revisions
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| title = {{Qud text|hulking baboon}} | | title = {{Qud text|hulking baboon}} | ||
| image = hulking baboon.png | | image = hulking baboon.png | ||
| lv = | | lv = 5 | ||
| hp = 15 | | hp = 15 | ||
| av = | | av = 3 | ||
| dv = | | dv = 6 | ||
| ma = | | ma = 2 | ||
| marange = 0+1d2 | | marange = 0+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Hulking Baboon | | id = Hulking Baboon | ||
| tier = | | tier = 1 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = Wr | | tilecolors = Wr | ||
Line 18: | Line 18: | ||
| corpse = Baboon Corpse | | corpse = Baboon Corpse | ||
| corpsechance = 40 | | corpsechance = 40 | ||
| role = | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Baboon | | inheritingfrom = Baboon | ||
| dynamictable = {{Dynamic object|Baboons|Hulking Baboon}} </br>{{Dynamic object| | | dynamictable = {{Dynamic object|Baboons|Hulking Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Hulking Baboon}} </br>{{Dynamic object|Hills_Creatures|Hulking Baboon}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 18+1d3+ | | strength = 18+1d3+1d2 | ||
| agility = 14+1d3+ | | agility = 14+1d3+1d2 | ||
| toughness = 12+1d3+ | | toughness = 12+1d3+1d1 | ||
| intelligence = 9+1d3+ | | intelligence = 9+1d3+1d1 | ||
| willpower = 9+1d3+ | | willpower = 9+1d3+1d1 | ||
| ego = 9+1d3+ | | ego = 9+1d3+1d1 | ||
| strengthmult = 1.5 | | strengthmult = 1.5 | ||
| acid = 0 | | acid = 0 | ||
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| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = | | xpvalue = 125 | ||
| xptier = | | xptier = 1 | ||
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | | faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|SmallBoulder|1|no|100}}{{inventory|Small Stone|5|no|100}}{{inventory|Baboon_Bite|1|no|100}} | | inventory = {{inventory|SmallBoulder|1|no|100|no}}{{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}} | ||
| desc = | | desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief. | ||
| categories = Baboons | | categories = Baboons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 16:35, 18 January 2024
Level: 5 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
a |
---|---|
ID?
|
Hulking Baboon |
Faction
|
baboons (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
| |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
baboon corpse (40%) |
Experience?
|
125 XP |
XP Tier
|
1 |
Role
|
Skirmisher |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Wet nostrils flair at the seat of their dropped snout, and furry arms wave in unpredicted motions. Their eyes are full of stony mischief.
A hulking baboon is a creature belonging to the baboons faction. Hulking baboons can be found in the hills, as well as on the surfaces of Red Rock and the Rust Wells.[1]
Hulking baboons attack with thrown weapons, which they will cast at targets from a short distance. Hulking baboons will always spawn with 5 small stones and one small boulder. After throwing each weapon, hulking baboons will retreat for a short time before advancing and throwing another.[2] If they run out of thrown weapons, or if their target comes within melee range, hulking baboons will attack with their \vicious bite, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
Like all creatures of the baboons faction, hulking baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a neck-ring, and come within 5 tiles of the player.[4]
References
This information is reliable as of patch 2.0.201.89. |
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