Hyperbiotic bed: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{ | {{Character | ||
| title = {{Qud text|hyperbiotic bed}} | | title = {{Qud text|hyperbiotic bed}} | ||
| image = hyperbiotic bed.png | | image = hyperbiotic bed.png | ||
Line 6: | Line 6: | ||
| av = 4 | | av = 4 | ||
| dv = -10 | | dv = -10 | ||
| weight = 400 | | weight = 400 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
Line 14: | Line 13: | ||
| complexity = 6 | | complexity = 6 | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = CY | | tilecolors = CY | ||
| renderstr = ≡ | | renderstr = ≡ | ||
| role = Uncommon | | role = Uncommon | ||
| extra = {{Extra info|weight = 400 | metal = yes | flyover = no | animatable = yes}} | | extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 50 | capacitormax = 50 | capacitorrate = 10}} | ||
| inheritingfrom = BaseBed | | inheritingfrom = BaseBed | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | ||
| | | unidentifiedname = strange furniture | ||
| unidentifiedaltname = strange furniture | |||
| capacitorcharge = 50 | |||
| capacitormax = 50 | |||
| capacitorrate = 10 | |||
| supportedmods = CommonMods,ElectronicsMods | |||
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | | desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | ||
| categories = Beds | | categories = Beds | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
This furniture | This furniture causes the player to [[recuperate]] and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}} | ||
=== Animated === | |||
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Staunch Wounds]], [[Heal]], and [[Set Limb]]. | |||
== Effects that can be removed == | |||
These effects are only healed if they are applied to the sleeping creature, not their equipment. | |||
{{#cargo_query:table=Effects | |||
|fields =CONCAT('[[', _pageName, '{{!}}', PlainName, ']]') | |||
|where = Type RLIKE "111[01]{24}$" AND (Type RLIKE "1[01]{13}$" OR Type RLIKE "1[01]{10}$" OR Type RLIKE "1[01]{4}$" OR Type RLIKE "1[01]{3}$" OR Type RLIKE "1[01]{2}$") | |||
|format = ul | |||
|columns = 2}} | |||
{{references|2.0.202.99}} | |||
{{Beds Navbox}} |
Latest revision as of 03:13, 19 January 2024
hyperbiotic bed
| |
Character
|
≡ |
---|---|
ID?
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Hyperbiotic Bed |
Charge per Use
|
10 |
Charge Used For
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HyperbioticSystems |
Complexity
|
6 |
Tier
|
6 |
Potential
Mods? |
|
Role
|
Uncommon |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
hyperbiotic bed
Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
This furniture causes the player to recuperate and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 Regeneration.[1][2] Found in the Grit Gate medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from glotrot.[3]
Animated
hyperbiotic beds can be animated via Spray-a-Brain or nano-neuro animator. Animated hyperbiotic beds have Staunch Wounds, Heal, and Set Limb.
Effects that can be removed
These effects are only healed if they are applied to the sleeping creature, not their equipment.
References
This information is reliable as of patch 2.0.202.99. |
This information is reliable as of patch 2.0.202.99.
|