Jeweler: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|jeweler}} | | title = {{Qud text|jeweler}} | ||
| image = jeweler.png | | image = jeweler.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 4 | | av = 4 | ||
| dv = 8 | | dv = 10 | ||
| | | ma = 8 | ||
| marange = 7+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Jeweler | | id = Jeweler | ||
| tier = 3 | |||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = KM | |||
| renderstr = h | | renderstr = h | ||
| corpse = | | corpse = Human Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = BaseMerchant | | inheritingfrom = BaseMerchant | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+ | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+ | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+ | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | ego = 14+1d3+4d1 | ||
| intelligencemult = 1.25 | |||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
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| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Elastyne Gloves|1|no|100}} | | inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Telescopic Monocle|1|no|100|no}}{{inventory|Elastyne Gloves|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}} | ||
| desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal. | | desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal. | ||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{No | <!-- END QBE --> | ||
[[File:Six Day Stilt jeweler's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]] | |||
A {{name}} is a type of merchant which sells various gemstones. | |||
They can rarely be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink id|JewelSign1|sign}} variant which appears outside of them, displaying a cut gem. | |||
==Wares== | |||
{{As of patch inline|2.0.201.58}} | |||
{| class="wikitable" | |||
! Item | |||
! Number | |||
! Chance of stocking | |||
|- | |||
| {{favilink|phial}} | |||
| 1-2 | |||
| 100% | |||
|- | |||
| Random [[jewel-encrusted]] item | |||
| 2-3 | |||
| 100% | |||
|- | |||
| {{favilink id|Bracelet1}} | |||
| 0-2 | |||
| 100% | |||
|- | |||
| {{favilink id|Bracelet2|&Cb&Be&ba&cd&Ce&Bd&y bracelet}} | |||
| 0-2 | |||
| 100% | |||
|- | |||
| {{favilink id|Bracelet3|&mb&Me&ma&Md&me&Md&y bracelet}} | |||
| 0-2 | |||
| 100% | |||
|- | |||
| {{tooltip|Drawn from the <code>Figurines_Zonetier</code> <br> population, with higher tier figurines <br> being stocked more frequently by <br> {{name|plural}} in higher-tier zones.|Random}} [[figurine]] | |||
| 0-2 | |||
| 10% for first, 10% for second | |||
|- | |||
| Item from [[Data:Gemstones|Gemstones]] | |||
| 3-4 | |||
| 100% | |||
|} | |||
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small> | |||
== Dialogue == | |||
{{Qud dialogue|text=A well-polished and well-picked gem, no matter how rough, is as beautiful a work of art as any figurine.~ | |||
Lean in close to see the detail. No, don't touch.~ | |||
Within my gemstones there burns a brighter fire than in some hearts.~ | |||
Water-wealth means nothing if you cannot carry it. Need jewels?~ | |||
Friend, I have precious metals and jewels to adorn or trade.~ | |||
Raw metals and gems buy and sell for a fixed water-cost.~ | |||
Come, wanderer, change some of that heavy water for a pocketful of riches.~ | |||
Water Barons don't adorn themselves with water, after all.}} | |||
{{Qud dialogue:choice | |||
|{{live and drink}}}} | |||
==Gallery== | |||
<gallery> | |||
File:Sign (jeweler).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}. | |||
</gallery> | |||
{{Creature Navbox|Merchants' Guild}} | {{Creature Navbox|Merchants' Guild}} | ||
[[Category:Merchants]] | [[Category:Merchants]] |
Latest revision as of 16:30, 18 January 2024
Level: 18-20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Jeweler |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Tier
|
3 |
Inventory
|
|
| |
Inventory
| |
| |
Corpse Dropped
|
human corpse (90%) |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
A telescopic monocle is affixed to their eye, and they squint permanently. They twirl a delicate stone in appraisal.
A jeweler is a type of merchant which sells various gemstones.
They can rarely be found in the Stiltgrounds. Their tents can be distinguished by the sign variant which appears outside of them, displaying a cut gem.
Wares
This information is reliable as of patch 2.0.201.58. |
Item | Number | Chance of stocking |
---|---|---|
phial | 1-2 | 100% |
Random jewel-encrusted item | 2-3 | 100% |
beaded bracelet | 0-2 | 100% |
beaded bracelet | 0-2 | 100% |
beaded bracelet | 0-2 | 100% |
RandomDrawn from the Figurines_Zonetier population, with higher tier figurines being stocked more frequently by jewelers in higher-tier zones. figurine |
0-2 | 10% for first, 10% for second |
Item from Gemstones | 3-4 | 100% |
Wares information taken from PopulationTables.xml
and ObjectBlueprints.xml
Dialogue
A well-polished and well-picked gem, no matter how rough, is as beautiful a work of art as any figurine.
Lean in close to see the detail. No, don't touch.
Within my gemstones there burns a brighter fire than in some hearts.
Water-wealth means nothing if you cannot carry it. Need jewels?
Friend, I have precious metals and jewels to adorn or trade.
Raw metals and gems buy and sell for a fixed water-cost.
Come, wanderer, change some of that heavy water for a pocketful of riches.
Water Barons don't adorn themselves with water, after all.
Gallery
The sign variant which appears outside of jeweler tents in the Stiltgrounds.
|