Qudzu: Difference between revisions
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| title = {{Qud text|{{Qud shader|r|{{(}}qudzu{{)}}}}}} | | title = {{Qud text|{{Qud shader|r|{{(}}qudzu{{)}}}}}} | ||
| image = qudzu.png | | image = qudzu.png | ||
| lv = | | lv = 2 | ||
| hp = 5 | | hp = 5 | ||
| av = 0 | | av = 0 | ||
| dv = -10 | | dv = -10 | ||
| weight = | | ma = 2 | ||
| marange = 1+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Qudzu | | id = Qudzu | ||
Line 17: | Line 19: | ||
| corpsechance = 15 | | corpsechance = 15 | ||
| role = Minion | | role = Minion | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | mutatedplant = yes | hurtbydefoliant = 1 | hasmentalshield = yes | bodytype = Vine}} | ||
| inheritingfrom = MutatedVine | | inheritingfrom = MutatedVine | ||
| dynamictable = {{Dynamic object|DesertCanyon_Creatures|Qudzu}} </br>{{Dynamic object|Flowerfields_Creatures|Qudzu}} | | dynamictable = {{Dynamic object|DesertCanyon_Creatures|Qudzu}} </br>{{Dynamic object|Flowerfields_Creatures|Qudzu}} | ||
Line 32: | Line 34: | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = | | xpvalue = 20 | ||
| xptier = 0 | | xptier = 0 | ||
| faction = {{creature faction|{{FactionID to name|Vines}}|100}} | | faction = {{creature faction|{{FactionID to name|Vines}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Qudzu_Frond|2|no|100}} | | inventory = {{inventory|Qudzu_Frond|2|no|100|no}} | ||
| desc = Matted fronds sway in the air currents and speckle the ground with flakes of moisture-sucked rust. | | desc = Matted fronds sway in the air currents and speckle the ground with flakes of moisture-sucked rust. | ||
| categories = Mutated Plants | | categories = Mutated Plants | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is an immobile creature that appears on walls. Generally, if there is one of them, there will be many more of them in the same zone. Zone names containing the word "rust" also generally foreshadow their presence. | |||
Qudzu have a melee attack that can [[rusted|rust]] metal items held by those it manages to hit. Its {{favilink id|Qudzu_Frond}} weapon has a 15% chance on hit to rust a random equipped or held inventory item of its target. The qudzu's attack does not need to penetrate to apply this effect.{{Code Reference|class=QudzuMelee}} Organic materials such as wood, as well as [[lacquered]] items, do not rust and can be used freely with no risk. Additionally, items stored inside of [[Chest|chests]] are also protected from rusting. | |||
==Tips== | |||
{{Opinion}} | |||
* Attacking from range is one of the safest ways to protect your equipment from rusting, although it can be hard to hit qudzu that are in concave corners. | |||
* If you can reliably one-shot qudzu with an attack, [[Charge]] can be a very effective way to kill them before they have a chance to rust your equipment. | |||
* As mentioned above, items in chests cannot rust. Storing any rustable items in chests, or even dropping them on the ground, will stop qudzu from rusting your equipment. | |||
== References == | == References == |
Latest revision as of 16:37, 18 January 2024
Level: 2 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
& |
---|---|
ID?
|
Qudzu |
Faction
|
vines (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
\frond0 4/1004 x2(100%) | |
Corpse Dropped
|
qudzu stem (15%) |
Experience?
|
20 XP |
XP Tier
|
0 |
Role
|
Minion |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Matted fronds sway in the air currents and speckle the ground with flakes of moisture-sucked rust.
A qudzu is an immobile creature that appears on walls. Generally, if there is one of them, there will be many more of them in the same zone. Zone names containing the word "rust" also generally foreshadow their presence.
Qudzu have a melee attack that can rust metal items held by those it manages to hit. Its \frond weapon has a 15% chance on hit to rust a random equipped or held inventory item of its target. The qudzu's attack does not need to penetrate to apply this effect.[1] Organic materials such as wood, as well as lacquered items, do not rust and can be used freely with no risk. Additionally, items stored inside of chests are also protected from rusting.
Tips
- Attacking from range is one of the safest ways to protect your equipment from rusting, although it can be hard to hit qudzu that are in concave corners.
- If you can reliably one-shot qudzu with an attack, Charge can be a very effective way to kill them before they have a chance to rust your equipment.
- As mentioned above, items in chests cannot rust. Storing any rustable items in chests, or even dropping them on the ground, will stop qudzu from rusting your equipment.
References
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
- ↑
XRL.World.Parts.QudzuMelee
|