Crysteel long sword: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
m (changed the trivia) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} long sword{{)}}}}}} | ||
| image = crysteel long sword.png | | image = crysteel long sword.png | ||
| pv = 4 | | pv = 4 | ||
| maxpv = 11 | | maxpv = 11 | ||
| damage = 2d6 | | damage = 2d6 | ||
| weight = 4 | | weight = 4 | ||
| featureweightinfo = yes | |||
| commerce = 390 | | commerce = 390 | ||
| weaponskill = {{SkillID to name|LongBlades}} | | weaponskill = {{SkillID to name|LongBlades}} | ||
Line 14: | Line 13: | ||
| tier = 6 | | tier = 6 | ||
| colorstr = &g | | colorstr = &g | ||
| tilecolors = gK | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = | | extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}} | ||
| inheritingfrom = BaseLongBlade | | inheritingfrom = BaseLongBlade | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword6}} | | dynamictable = {{Dynamic object|Items|Long Sword6}} </br>{{Dynamic object|MeleeWeapons|Long Sword6}} | ||
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods | |||
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. | | desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. | ||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 7 | |||
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}} | |||
| categories = Long Blades | | categories = Long Blades | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{name|plural}} are one-handed Long Blades usually found in medium tier areas. | ||
== Trivia == | |||
*The sprite of the {{name}} resembles a [https://en.wikipedia.org/wiki/Cutlass cutlass]. | |||
{{Weapon Navbox}} | |||
[[Category:Long Blades]] | [[Category:Long Blades]] |
Latest revision as of 19:38, 14 February 2024
crysteel long sword
Tier
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6 |
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Skill Used
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|
Potential
Mods? |
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Character
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\ |
ID?
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Long Sword6 |
Spawns in
|
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Extra Info:
| |
Infobox data from game version 2.0.206.57
|
crysteel long sword
Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue.
Strength Bonus Cap: 7
Weapon Class: Long Blades (increased penetration on critical hit)
crysteel long swords are one-handed Long Blades usually found in medium tier areas.
Trivia
- The sprite of the crysteel long sword resembles a cutlass.