Hyperbiotic bed: Difference between revisions
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| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}} | ||
| unidentifiedname = strange furniture | | unidentifiedname = strange furniture | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| capacitorcharge = 50 | | capacitorcharge = 50 | ||
| capacitormax = 50 | | capacitormax = 50 | ||
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| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | | desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer. | ||
| categories = Beds | | categories = Beds | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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These effects are only healed if they are applied to the sleeping creature, not their equipment. | These effects are only healed if they are applied to the sleeping creature, not their equipment. | ||
{{#cargo_query:table=Effects | {{#cargo_query:table=Effects | ||
|fields =CONCAT('[[', _pageName, '{{!}}', PlainName, ']]') | |fields =CONCAT('[[', _pageName, '{{!}}', PlainName, ']]')=E | ||
|where = Type RLIKE "111[01]{24}$" AND (Type RLIKE "1[01]{13}$" OR Type RLIKE "1[01]{10}$" OR Type RLIKE "1[01]{4}$" OR Type RLIKE "1[01]{3}$" OR Type RLIKE "1[01]{2}$") | |where = Type RLIKE "111[01]{24}$" AND (Type RLIKE "1[01]{13}$" OR Type RLIKE "1[01]{10}$" OR Type RLIKE "1[01]{4}$" OR Type RLIKE "1[01]{3}$" OR Type RLIKE "1[01]{2}$") | ||
|format = ul | |format = ul |
Latest revision as of 07:20, 18 June 2025
hyperbiotic bed
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Character
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≡ |
---|---|
ID?
|
Hyperbiotic Bed |
Charge per Use
|
10 |
Charge Used For
|
HyperbioticSystems |
Complexity
|
6 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
Potential
Mods? |
|
Role
|
Uncommon |
Spawns in
|
|
Extra info:
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Infobox data from game version 2.0.207.72
|
This furniture causes the player to recuperate and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 Regeneration.[1][2] Found in the
Grit Gate medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from glotrot.[3]
Animated
hyperbiotic beds can be animated via Spray-a-Brain or
nano-neuro animator. Animated hyperbiotic beds have Staunch Wounds, Heal, and Set Limb.
Effects that can be removed
These effects are only healed if they are applied to the sleeping creature, not their equipment.
References
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This information is reliable as of patch 2.0.202.99. |
This information is reliable as of patch 2.0.202.99.
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