Lurking beth: Difference between revisions
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| desc = Spiny mineral nodules are camouflaged against stone and chrome. | | desc = Spiny mineral nodules are camouflaged against stone and chrome. | ||
| categories = Plants | | categories = Plants | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:23, 19 February 2022
lurking beth
Level: 18 | |
| |
Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: -25 | |
Character
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♂ |
---|---|
ID?
|
Lurking Beth |
Faction
|
roots (Loved100 Reputation) |
Tier
|
4 |
Mutations
|
|
| |
Mutations
| |
Role
|
Lurker |
| |
Infobox data from game version 2.0.203.20
|
lurking beth
Spiny mineral nodules are camouflaged against stone and chrome.
A lurking beth is a creature that remains hidden until a player walks over it. It then bursts upward out of the ground, dealing 2d10+57-25 (Avg: 16) damage and applying an additional bleeding effect.
Multiple lurking beth will appear together in clusters of 1d61-6 (Avg: 3.5) connected tiles. They are commonly found in Bethesda Susa.
You can attack and destroy a lurking beth by force attacking (Ctrl+<Direction>) into an empty square. If a lurking beth is present in that square, you will attack it and a message will appear in the message log indicating that it was attacked and/or destroyed.
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