Cryogenic mist: Difference between revisions
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{{name|caps}} is a type of [[gas]] that deals damage and reduces the [[temperature]] of creatures that come in contact with it.{{Code Reference|class=GasCryo}} In some cases when high-enough density of this gas is present, it can [[frozen|freeze]] creatures | {{name|caps}} is a type of [[gas]] that deals damage and reduces the [[temperature]] of creatures that come in contact with it.{{Code Reference|class=GasCryo}} In some cases when high-enough density of this gas is present, it can [[frozen|freeze]] creatures. {{name|caps}} cannot seep through walls and does not need to be [[Respiration|inhaled]] to have an effect. | ||
== Sources == | == Sources == |
Revision as of 18:43, 27 April 2022
Inhaled?
|
no |
---|---|
Seeping?
|
no |
Character
|
▓ |
ID?
|
CryoGas |
Infobox data from game version 2.0.203.20
|
As clouds descend on a warm valley, so does escaped cryo vapor on its surroundings. Objects come through the translucent mist in waves.
Cryogenic mist is a type of gas that deals damage and reduces the temperature of creatures that come in contact with it.[1] In some cases when high-enough density of this gas is present, it can freeze creatures. Cryogenic mist cannot seep through walls and does not need to be inhaled to have an effect.
Sources
Common sources of cryogenic mist, with their level and density, include:[2][3]
Source | Gas Level | Gas Density | Reference |
---|---|---|---|
Heat-induced vaporization of convalessence | 1 | (vaporized drams) ÷ 20 | [4] |
frosted pillars | 1 | 20 density burst, once every 8 turns, if target cell is empty | [5] |
destroyed cryotubes | 1 | 20 initial density upon creation | [6][7][8] |
in-tact cryotubes | 1 | 100 initial density upon creation of "stable" gas | [7][8] |
Additional Notes
In-tact cryotubes have a special form of "stable" cryogenic mist that does not lose density over time like normal gases. As a result, cryotubes will always have a 100 density gas in them until they are broken and the gas is allowed to escape. This ensures that any creature in the cryotube remains frozen (since creatures need to be kept at -100T or lower to be frozen).
Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.
Damage and Effects
Cryogenic mist deals one damage per turn to any creature currently in the same cell. Players take this damage even while frozen; non-player creatures do not.[9]
Each turn that a creature is in the same cell as the gas, if the creature's temperature is above negative 2.5 × Density (rounded up), the gas also causes the creature's temperature to be reduced by 2.5 × Density. Like all cold temperature affects, the amount of the reduction can be modified (or negated completely) with cold resistance.
All damage and temperature effects are avoided if the creature does not share the same phase state as the gas.
Density | Gas damage per round |
Tempurature change per round |
Threshold below which temperature changes no longer occur |
---|---|---|---|
20 | 1 | -50° | -50T |
40 | 1 | -100° | -100T |
60 | 1 | -150° | -150T |
80 | 1 | -200° | -200T |
100 | 1 | -250° | -250T |
200 | 1 | -500° | -500T |
References
This information is reliable as of patch 2.0.203.33. |
- ↑
XRL.World.Parts.GasCryo
- ↑
XRL.World.Parts.Gas
- ↑
ObjectBlueprints.xml
, object nameCryoGas
- ↑
XRL.Liquids.LiquidConvalessence
- ↑
XRL.World.Parts.CryochamberWall
- ↑
XRL.World.ZoneBuilders.Cryobarrio
- ↑ 7.0 7.1
XRL.World.ZoneBuilders.Cryobarrio1
- ↑ 8.0 8.1
XRL.World.ZoneBuilders.Cryobarrio2
- ↑
XRL.World.Parts.GasCryo
, methodApplyCryo