Data:Guns: Difference between revisions
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m (Teamtoto moved page Data:Guns (Dynamic) to Data:Guns without leaving a redirect: My Mistake) |
(add pop table) |
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== PopulationTable == | |||
=== Guns 1 === | |||
{{EncounterTable|roll=once | |||
|{{EncounterTable/Row|item={{ID to page|Musket}}|weight=50}} | |||
|{{EncounterTable/Row|table=Guns 2|weight=50}} | |||
}} | |||
=== Guns 2 === | |||
{{EncounterTable|roll=once | |||
|{{EncounterTable/Row|item={{ID to page|Borderlands Revolver}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Desert Rifle}}|weight=50}} | |||
|{{EncounterTable/Row|table=Guns 3|weight=5}} | |||
}} | |||
=== Guns 3 === | |||
{{EncounterTable|roll=once | |||
|{{EncounterTable/Row|item={{ID to page|Semi-Automatic Pistol}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Pump Shotgun}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Combat Shotgun}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Carbine}}|weight=50}} | |||
|{{EncounterTable/Row|table=Guns 4|weight=5}} | |||
}} | |||
=== Guns 4 === | |||
{{EncounterTable|roll=once | |||
|{{EncounterTable/Row|item={{ID to page|Chaingun}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Chain Pistol}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Laser Pistol}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Flamethrower}}|weight=10}} | |||
|{{EncounterTable/Row|item={{ID to page|Sniper Rifle}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Laser Rifle}}|weight=50}} | |||
|{{EncounterTable/Row|table=Guns 5|weight=10}} | |||
}} | |||
=== Guns 5 === | |||
{{EncounterTable|roll=once | |||
|{{EncounterTable/Row|item={{ID to page|Chain Laser}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Freeze Ray}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|LinearCannon}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Eigenrifle}}|weight=50}} | |||
|{{EncounterTable/Row|item={{ID to page|Overloaded Laser Pistol}}|weight=50}} | |||
|{{EncounterTable/Row|table=Guns 6|weight=10}} | |||
}} | |||
=== Guns 6 === | |||
{{EncounterTable|roll=once | |||
|{{EncounterTable/Row|item={{ID to page|Hypertractor}}|weight=10}} | |||
|{{EncounterTable/Row|item={{ID to page|Blood-Gradient Hand Vacuum}}|weight=50}} | |||
|{{EncounterTable/Row|table=Guns 5|weight=30}} | |||
}} | |||
== DynamicObjectsTable: Guns == | |||
{{Dynamic Objects Query|Guns}} | {{Dynamic Objects Query|Guns}} | ||
<noinclude>[[Category:Dynamic Objects Tables]]</noinclude> | <noinclude>[[Category:Population Tables]][[Category:Dynamic Objects Tables]]</noinclude> |
Revision as of 02:40, 29 December 2020
PopulationTable
Guns 1
Item | Quantity | Weight | Chance |
---|---|---|---|
Musket | 11 | 50 | 50.00% |
Item from Guns 2 | 11 | 50 | 50.00% |
Guns 2
Item | Quantity | Weight | Chance |
---|---|---|---|
Chrome revolver | 11 | 50 | 47.62% |
Issachar rifle | 11 | 50 | 47.62% |
Item from Guns 3 | 11 | 5 | 4.76% |
Guns 3
Item | Quantity | Weight | Chance |
---|---|---|---|
Semi-automatic pistol | 11 | 50 | 24.39% |
Pump shotgun | 11 | 50 | 24.39% |
Combat shotgun | 11 | 50 | 24.39% |
Carbine | 11 | 50 | 24.39% |
Item from Guns 4 | 11 | 5 | 2.44% |
Guns 4
Item | Quantity | Weight | Chance |
---|---|---|---|
Chaingun | 11 | 50 | 18.52% |
Chain pistol | 11 | 50 | 18.52% |
Laser pistol | 11 | 50 | 18.52% |
Flamethrower | 11 | 10 | 3.70% |
Sniper rifle | 11 | 50 | 18.52% |
Laser rifle | 11 | 50 | 18.52% |
Item from Guns 5 | 11 | 10 | 3.70% |
Guns 5
Item | Quantity | Weight | Chance |
---|---|---|---|
Chain laser | 11 | 50 | 19.23% |
Freeze ray | 11 | 50 | 19.23% |
LinearCannon(no results) | 11 | 50 | 19.23% |
Eigenrifle | 11 | 50 | 19.23% |
Laser pistol | 11 | 50 | 19.23% |
Item from Guns 6 | 11 | 10 | 3.85% |
Guns 6
Item | Quantity | Weight | Chance |
---|---|---|---|
Hypertractor | 11 | 10 | 11.11% |
Blood-gradient hand vacuum | 11 | 50 | 55.56% |
Item from Guns 5 | 11 | 30 | 33.33% |
DynamicObjectsTable: Guns
- arc winder
- blood-gradient hand vacuum
- chrome revolver
- carbine
- chain laser
- chain pistol
- chaingun
- combat shotgun
- defoliant pump
- Issachar rifle
- di-thermo beam
- eigenpistol
- eigenrifle
- flamethrower
- freeze ray
- fungicide pump
- grappling gun
- hand rail
- high-voltage arc winder
- hypertractor
- laser pistol
- laser rifle
- light rail
- longreach grappling gun
- ♂ scoped masterwork carbine
- ♂ chain pistol
- musket
- normality gas pump
- overloaded laser pistol
- psychal fleshgun
- pump shotgun
- semi-automatic pistol
- sniper rifle
- space inverter
- spaser pistol
- spaser rifle