Jeweler: Difference between revisions
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Trashmonks (talk | contribs) |
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| title = {{Qud text|jeweler}} | | title = {{Qud text|jeweler}} | ||
| image = jeweler.png | | image = jeweler.png | ||
| lv = | | lv = 18-20 | ||
| hp = | | hp = 70 | ||
| av = 4 | | av = 4 | ||
| dv = | | dv = 10 | ||
| ma = | | ma = 8 | ||
| marange = | | marange = 7+1d2 | ||
| weight = 200 | | weight = 200 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Jeweler | | id = Jeweler | ||
| tier = | | tier = 3 | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = KM | | tilecolors = KM | ||
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| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 14+1d3+ | | strength = 14+1d3+4d1 | ||
| agility = 14+1d3+ | | agility = 14+1d3+4d1 | ||
| toughness = 14+1d3+ | | toughness = 14+1d3+4d1 | ||
| intelligence = 14+1d3+ | | intelligence = 14+1d3+4d1 | ||
| willpower = 14+1d3+ | | willpower = 14+1d3+4d1 | ||
| ego = 14+1d3+ | | ego = 14+1d3+4d1 | ||
| intelligencemult = 1.25 | | intelligencemult = 1.25 | ||
| willpowermult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sandals|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Elastyne Gloves|1|no|100}} | | inventory = {{inventory|Sandals|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Telescopic Monocle|1|no|100|no}}{{inventory|Elastyne Gloves|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}} | ||
| desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal. | | desc = A telescopic monocle is affixed to =pronouns.possessive= eye, and =pronouns.subjective= =verb:squint:afterpronoun= permanently. =pronouns.Subjective= =verb:twirl:afterpronoun= a delicate stone in appraisal. | ||
| categories = Merchants | | categories = Merchants | ||
| gameversion = 2.0. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 18:12, 21 January 2023
Level: 18-20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
h |
---|---|
ID?
|
Jeweler |
Faction
|
Merchants' Guild (Loved100 Reputation) |
Demeanor
|
neutral |
Tier
|
3 |
Inventory
|
|
| |
Inventory
| |
| |
Corpse Dropped
|
human corpse (90%) |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.204.52
|
A telescopic monocle is affixed to their eye, and they squint permanently. They twirl a delicate stone in appraisal.
A jeweler is a type of merchant which sells various gemstones.
They can rarely be found in the Stiltgrounds. Their tents can be distinguished by the sign variant which appears outside of them, seemingly displaying a bottle.
Wares
This information is reliable as of patch 2.0.201.58. |
Item | Number | Chance of stocking |
---|---|---|
phial | 1-2 | 100% |
Random jewel-encrusted item | 2-3 | 100% |
beaded bracelet | 0-2 | 100% |
beaded bracelet | 0-2 | 100% |
beaded bracelet | 0-2 | 100% |
RandomDrawn from the Figurines_Zonetier population, with higher tier figurines being stocked more frequently by jewelers in higher-tier zones. figurine |
0-2 | 10% for first, 10% for second |
Item from Gemstones | 3-4 | 100% |
Wares information taken from PopulationTables.xml
and ObjectBlueprints.xml
Dialogue
A well-polished and well-picked gem, no matter how rough, is as beautiful a work of art as any figurine.
Lean in close to see the detail. No, don't touch.
Within my gemstones there burns a brighter fire than in some hearts.
Water-wealth means nothing if you cannot carry it. Need jewels?
Friend, I have precious metals and jewels to adorn or trade.
Raw metals and gems buy and sell for a fixed water-cost.
Come, wanderer, change some of that heavy water for a pocketful of riches.
Water Barons don't adorn themselves with water, after all.
Gallery
The sign variant which appears outside of jeweler tents in the Stiltgrounds.
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