Temple mecha mk II: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 46: | Line 46: | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Temple mecha are a class of creatures with special mechanics. They usually show up in high level Templar encounters, either as piloted followers or as a piloted unique creature. Temple mecha mk II have a [[Shoulder-mounted light cannon]] and [[ | Temple mecha are a class of creatures with special mechanics. They usually show up in high level Templar encounters, either as piloted followers or as a piloted unique creature. Temple mecha mk II have a [[Shoulder-mounted light cannon]] and [[vertical launcher]] as ranged natural weapons, along with a [[Gigantic Machine Hull]] which is much more damaging than the Ia or Ib's melee natural weapons. | ||
==General Temple mecha functionality== | ==General Temple mecha functionality== |
Revision as of 19:30, 1 June 2024
Level: 45 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 50 Heat Res: 50 | |
Character
|
@ |
---|---|
ID?
|
VehicleTemplarMech3 |
Faction
|
Playerneutral (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
![]() x1(100%) ![]() ![]() x(100%) | |
Skills
|
|
| |
Skills
| |
Mutations
|
|
| |
Mutations
| |
Experience?
|
1125 XP |
XP Tier
|
9 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.206.26
|
A godsuit of chrome shines in the baptism bloodoil of the Great Cistern, where even standing at the lowest basin it broke the cavern rafters. Uuflax braids cinctured with ties of offworld goldleaf spill from the crown radar and over its deltoid chassis. Every piece of its glass and chrome was sourced from the arcological heart, encased in resin, pullchained up and hotbrushed in the temple foundry. The entry hatch is hung with a sigil rug of the pilot, who climbed in to anchor here years ago and communes now with the Godhead.
This creature doesn't heal naturally and must be repaired.
Temple mecha are a class of creatures with special mechanics. They usually show up in high level Templar encounters, either as piloted followers or as a piloted unique creature. Temple mecha mk II have a Shoulder-mounted light cannon and vertical launcher as ranged natural weapons, along with a Gigantic Machine Hull which is much more damaging than the Ia or Ib's melee natural weapons.
General Temple mecha functionality
- They are pilotable (like Golems). They typically show up in the world piloted by a Templar
- They have their own skills and gear
- Unlike Golems, they do not function as followers when unpiloted
- They only function at all when powered via a
mecha power core
- You can claim ownership (and pilotability) by permanently inserting a
military security card
Notes
- Mecha power cores are batteries and can be modded as such. However the power draw for a Temple mecha is higher than the radio powered mod can provide. If you wish to use one permanently, you will need to cycle power cores
- Temple mecha have reduced functionality at low power