Newfather: Difference between revisions
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A {{name}} is a member of the [[Putus Templar]] and can appear anywhere Putus Templar can. | |||
A | A newfather will always come with 2–4 "domesticated" (enslaved) creatures in their party, which constitute their "newchildren".<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These can be any [[Zone_tier#Creature_Tier|tier]] 4 or 5 creatures that have a face or head equipment slot available to wear a {{F|gentling mask}} on or, failing that, a {{F|gentling cone}}.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}}{{Code Reference|class = DomesticatedSlave}} | ||
It is intended that if the | It is intended that if the newfather is killed, their newchildren will return to their parent factions, but due to a bug this behaviour is not currently observed.<ref>https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/11889/</ref> | ||
==References== | ==References== |
Revision as of 22:37, 27 January 2025
newfather
Level: 24 | |
Attribute Range Mean Formula Attacker Level 1-24 600 XP Attacker Level 25-29 300 XP Attacker Level 30-34 60 XP Attacker Level 35+ 0 XP | |
Acid Res: 0 Elec Res: 25 Cold Res: 25 Heat Res: 25 | |
Character
|
t |
---|---|
ID?
|
Newfather |
Faction
|
Putus Templar (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
| |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
|
Experience?
|
600 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
A newfather is a member of the Putus Templar and can appear anywhere Putus Templar can.
A newfather will always come with 2–4 "domesticated" (enslaved) creatures in their party, which constitute their "newchildren".[1][2] These can be any tier 4 or 5 creatures that have a face or head equipment slot available to wear a gentling mask on or, failing that, a
gentling cone.[2][3][4]
It is intended that if the newfather is killed, their newchildren will return to their parent factions, but due to a bug this behaviour is not currently observed.[5]
References
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