Normality
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This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.200.23. If this is no longer the current patch, you can help by updating it.
Normality stabilizes reality, suppressing effects and abilities that manipulate reality or spacetime. This includes some mental mutations, force fields, and teleportation.[1]
Normality can be caused by either normality gas or a projected normality field.
While under the effects of normality, creatures have the astrally burdened effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the astrally tethered effect if completely restricted.[2] These effects show up when looking at oneself or other creatures.
Sources of normality gas:
- normality gas grenade mk I
- normality gas grenade mk II
- normality gas grenade mk III
- normality gas pump
- plastronoid – Their death spawns normality gas.
- vents with hexagonal residue
- anomaly extinguisher – Both their attack (firing a normality gas pump) and death spawn normality gas.
- nullbeard gland – Eating one grants a single breath of gas.
- nullbeard gland paste – Cooking some grants gas breathing.
- elder nullbeard gland – Eating one grants a single breath of gas, more powerful compared to that from the (lesser) nullbeard gland.
- concentrated nullbeard gland paste – Cooking some grants gas breathing, more powerful compared to that from the (unconcentrated) nullbeard gland paste.
- chrome pyramid – Their death spawns normality gas.
Sources of normality fields:
References
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