Heirlooms of Qud

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Heirlooms of Qud
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HeirloomsCatalog

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Heirlooms of Qud

An unadorned codex of goatskin vellum.

Perfect

Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.

During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]

Faction Heirlooms

The heirloom type for each faction is chosen randomly during each individual playthrough. Each heirloom type has an equal chance of being chosen for a faction.[2]

The full list of heirloom types, along with the chance to get a specific item within each heirloom type, are as follows:[3][4]

Heirloom Type Possible Items Item Chance
swords  fullerite long sword 25%
 two-handed fullerite long sword 25%
 crysteel long sword 25%
 crysteel great sword 25%
daggers  fullerite dagger 25%
fullerite short sword(favilink error!) 25%
 crysteel dagger 50%
axes  fullerite battle axe 25%
 fullerite two-handed axe 25%
 crysteel battle axe 25%
 crysteel halberd 25%
cudgels  fullerite maul 25%
 two-handed fullerite maul 25%
 crysteel mace 25%
 crysteel warhammer 25%
pistols  overloaded laser pistol 50%
 blood-gradient hand vacuum 50%
rifles  chain laser 18.33%
 eigenrifle 18.33%
 linear cannon 18.33%
 freeze ray 18.33%
 turbow 18.33%
 hypertractor 8.33%
shields  fullerite aegis 100%
helms  fullerite armet 25%
 ganglionic teleprojector 25%
 crysteel coronet 50%
gloves  fullerite gauntlets 50%
 crysteel gauntlets 50%
shoes  fullerite boots 47.62%
 crysteel boots 39.91%
 ninefold boots 9.98%
 flawless crysteel boots 2.38%
 zetachrome pumps 0.12%
chest pieces  fullerite plate mail 25%
 fullerite flake armor 25%
 crysteel shardmail 25%
 nanoweave vest 25%
bracelets  hologram bracelet 25%
 force bracelet 25%
 displacer bracelet 25%
 ontological anchor 25%
cloaks  mercurial cloak 25%
 powered exoskeleton 25%
 rainboweave cloak 50%

A faction heirloom will:[2]

  • generally be a tier 5 or 6 item, with a few exceptions.
  • have a proper name like a relic.
  • have at least one mod if any are applicable.
  • be unmoddable by Tinkering.
  • have a minor relic enhancement if possible.
  • have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
  • have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.

References

  This information is reliable as of patch 2.0.201.49.
  1. XRL.World.Parts.SpindleNegotiation
  2. 2.0 2.1 XRL.World.Faction
  3. XRL.World.Items
  4. PopulationTables.xml