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- infinite loop. Fixed a bug that caused some activated abilities to remain on the ability menu after those abilities were lost. Fixed a bug that caused the loss220 KB (34,573 words) - 08:35, 26 October 2023
- D-pad left and right now scroll through your activated abilities. While scrolling through abilities, 'X' activates the selected ability. Left trigger + 'X'100 KB (16,042 words) - 23:08, 29 November 2019
- view an area for a short time. This mutation grants the "Clairvoyance" activated ability, which when used, will prompt the player to select a tile within4 KB (409 words) - 00:08, 4 February 2024
- damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate7 KB (550 words) - 00:02, 4 February 2024
- reorder abilities on the Abilities screen and they will also reorder in your hotbar. We made several enhancements to the ability hotbar. Your abilities are173 KB (27,079 words) - 23:42, 17 January 2024
- damage every round for ten rounds. This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere8 KB (829 words) - 04:42, 8 April 2024
- damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate7 KB (545 words) - 00:02, 4 February 2024
- damage (only 20% chance if Stinger is your primary weapon). May use Sting activated ability to strike with your stinger and automatically hit and penetrate7 KB (590 words) - 00:01, 4 February 2024
- the hand slot, the billowing conch of the Aji can manually activated through the abilities menu or the inventory screen, randomly producing one of the2 KB (193 words) - 22:17, 18 January 2024
- Normality, also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes forcefields, Teleportation6 KB (405 words) - 19:31, 20 February 2024
- sellable. Fixed a bug that made the wait command error out if you had no activated abilities. Fixed a bug that make Berate always unusable when frozen, even if124 KB (19,743 words) - 16:30, 24 April 2023
- the power Spry rather than Dodge. Activated abilities disabled due to astral tethering are now greyed out in the abilities menu. Animated objects no longer128 KB (19,947 words) - 23:08, 29 November 2019
- of engulfing possess the "Engulf" activated ability, which is categorized as a "Physical Mutation" within the Abilities menu. This ability possesses no cooldown5 KB (619 words) - 23:11, 15 April 2022
- are thus immune to mental damage and the following mental effects and abilities: Beguiling, Domination, Telepathy, confused, shaken, shamed, stunned, terrified5 KB (615 words) - 06:33, 31 October 2022
- unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create frosty webs on a tile of6 KB (723 words) - 16:34, 18 January 2024
- of →4. Flume-Flier of the Sky-Bear is an item unique to Saad Amus. When activated, it allows its wearer to enter a dashing state, causing them to move in9 KB (1,067 words) - 16:31, 18 January 2024
- player using abilities does not cause them to go on cooldown. Abilities already on cooldown will cool down normally. Other creatures' abilities still go on41 KB (4,772 words) - 18:14, 5 April 2024
- mushrooms. Long blade powers now appear under the Skill category on the Abilities screen, like all other skill powers. Removed some incorrectly assigned84 KB (13,159 words) - 00:02, 1 May 2022
- Hunter mutation, as it (at higher levels) strongly drops their mental abilities, makes them much less likely to use their mental mutations on you, and17 KB (2,525 words) - 18:05, 29 May 2022
- Skills.xml: contains all of the skill trees provided by Caves of Qud, and abilities within those trees. Quests.xml: lays out the steps and rewards for non-procedurally61 KB (6,640 words) - 12:43, 3 January 2024