Recoiler
|
1 lb. Weight | |
Charge per Use
|
2500 |
|---|---|
Charge Used For
|
Teleportation |
Complexity
|
2 |
Tier
|
3 |
|
<123> | |
Can Disassemble
|
yes |
Can Build
|
no |
Character
|
♦ |
ID?
|
Blank Recoiler |
|
Extra Info: | |
Recoilers teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles.
Some recoilers are predefined for certain places in the game.
| Name | Destination | Details | Trade value | Loot tier | Object ID |
|---|---|---|---|---|---|
| Joppa recoiler | This is rewarded by Argyve for completing the quest Weirdwire Conduit.. Eureka! | 25 | 2 | Joppa Recoiler | |
| Grit Gate recoiler | These can be purchased unidentified from They teleport the player to the Grit Gate compound, underground. |
35 | 3 | Grit Gate Recoiler | |
| Golgotha recoiler | 45 | 4 | Golgotha Recoiler | ||
| Kyakukya recoiler | 45 | 4 | Kyakyukya recoiler (spelled differently from "Kyakukya") | ||
| Six Day Stilt recoiler | 80 | 6 | Six Day Stilt Recoiler | ||
| Bethesda Susa recoiler | 55 | 5 | Bethesda Susa Recoiler | ||
| Ezra recoiler | 65 | 6 | Ezra Recoiler | ||
| random-point recoiler | A random ruin | 15 | 4 | Ruin Recoiler | |
| programmable recoiler | A location set by the player | These can only be programmed once.
They take four times as much energy to activate (10000) as a regular recoiler. Because of this, they can only be powered by These are uncommon loot. |
80 | 4 | Programmable Recoiler |
| reprogrammable recoiler | A location set by the player | These can be programmed any number of times.
They take twelve times as much energy to activate (30000) as a regular recoiler. Because of this, they can only be powered from high-tier energy cells. These are rare loot. |
210 | 6 | Reprogrammable Recoiler |
