Energy-loaded missile weapons
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Energy-loaded missile weapons convert energy directly into projectiles or other effects. In a few cases, these weapons use energy to supplement another primary projectile or effect, such as the turbow using energy to supplement the damage of its arrows.
Energy-loaded missile weapons are most commonly powered by energy cells, but can also be powered from other sources, such as onboard power systems or Electrical Generation.
Name | Energy use | Damage types |
---|---|---|
arc cannon | 70 | Electric |
arc winder | 300 | Electric, Shock |
blast cannon | 1,000 | |
blood-gradient hand vacuum | 100 | Exsanguination, Disintegrate |
chain laser | 150 | Light, Laser |
di-thermo beam | 350 | Fire, NonPenetrating |
eigenpistol | 250 | Disintegrate |
eigenrifle | 250 | Disintegrate |
electrobow | 50 | |
freeze ray | 500 | Cold, NonPenetrating |
grappling gun | 50 | Piercing |
hand rail | 500 | Light, Laser |
high-voltage arc winder | 425 | Electric, Shock |
hypertractor | 400 | NonPenetrating |
laser pistol | 100 | Light, Laser |
laser rifle | 100 | Light, Laser |
light rail | 500 | Light, Laser |
)rondure of light | 100 | Light, Laser |
linear cannon | 750 | Vorpal |
longreach grappling gun | 80 | Piercing |
naser cannon | 1,200 | Light, Laser, Normality |
normality gas pump | 100 | Normality |
nullray pistol | 5,000 | |
phase cannon | 7,500 | Disintegrate |
point-defense drone | 102 | Light, Laser |
point-defense laser | 100 | Light, Laser |
space inverter | 100 | Light, Laser |
spaser pistol | 1,000 | Light, Laser |
spaser rifle | 1,000 | Plasma |
turbow | 20 | |
vertical launcher | 100 | Light, Laser |