Anti-gravity boots: Difference between revisions

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(clean up a bit and remove Wings mutation comparison (it doesn't provide many of the benefits of the Wings mutation))
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<!-- END QBE -->As the most effective [[flight]]-providing artifact, the anti-gravity boots will never crash (unless disrupted by running out of power or appropriate effects.)  Unlike the {{favilink|mechanical wings}} or {{favilink|gyrocopter backpack}}, however, they are vulnerable to electromagnetic pulse and [[normality]] effects.  They also consume power constantly while in use.
<!-- END QBE -->As the most effective [[flight]]-providing artifact, the anti-gravity boots provide perfect flight mobility, and will never cause the user to crash to the ground outside of combat while powered. During combat, if using the [[Flying#Swoop|Swoop]] ability, there is an 18% chance that the wearer of {{name}} will fall to the ground.{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}} The boots consume power constantly each turn while flying.


One notable drawback of the {{name}} when compared to the {{favilink|gyrocopter backpack}} or {{favilink|mechanical wings}} is that the {{name}} are vulnerable to [[Electromagnetic Pulse|electromagnetic pulses]] and [[normality]] effects.
== References ==
<references />


The flight provided by the boots is equivalent to a level 6 [[wings]] mutation.
[[Category:Footwear]]
[[Category:Footwear]]

Revision as of 21:26, 27 October 2020

This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.202.1.
anti-gravity boots
Antigravity boots.png
Charge per Use

3 Solar cell: 833 usesFidget cell: 833 usesLead-acid cell: 1333 usesCombustion cell: 2000 usesChem cell: 3333 usesThermoelectric cell: 13333 usesBiodynamic cell: 20000 usesNuclear cell: 33333 usesAntimatter cell: 66666 usesMecha power core: 166666 uses

Charge Used For

Flight

Complexity

5

Tier

7

<00047>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Character

]

ID?Use this ID to Wish for the item

Anti-Gravity Boots

Worn On

Feet

Extra Info:
anti-gravity boots

Ur-metal strips on the soles are magnetized by bosonic coils, producing a continuous ribbon of negative-mass bubbles that repel the wearer upward.

Perfect

As the most effective flight-providing artifact, the anti-gravity boots provide perfect flight mobility, and will never cause the user to crash to the ground outside of combat while powered. During combat, if using the Swoop ability, there is an 18% chance that the wearer of anti-gravity boots will fall to the ground.[1] The boots consume power constantly each turn while flying.

One notable drawback of the anti-gravity boots when compared to the gyrocopter backpack or mechanical wings is that the anti-gravity boots are vulnerable to electromagnetic pulses and normality effects.

References

  1. XRL.World.Capabilities.Flight