Anti-gravity boots: Difference between revisions
(clean up a bit and remove Wings mutation comparison (it doesn't provide many of the benefits of the Wings mutation)) |
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<!-- END QBE -->As the most effective [[flight]]-providing artifact, the anti-gravity boots provide perfect flight mobility, and will never cause the user to crash to the ground outside of combat while powered. During combat, if using the [[Flying# | <!-- END QBE -->As the most effective [[flight]]-providing artifact, the anti-gravity boots provide perfect flight mobility, and will never cause the user to crash to the ground outside of combat while powered. During combat, if using the [[Flying#Swooping|Swoop]] ability, there is an 18% chance that the wearer of {{name}} will fall to the ground.{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}} The boots consume power constantly each turn while flying. | ||
One notable drawback of the {{name}} when compared to the {{favilink|gyrocopter backpack}} or {{favilink|mechanical wings}} is that the {{name}} are vulnerable to [[Electromagnetic Pulse|electromagnetic pulses]] and [[normality]] effects. | One notable drawback of the {{name}} when compared to the {{favilink|gyrocopter backpack}} or {{favilink|mechanical wings}} is that the {{name}} are vulnerable to [[Electromagnetic Pulse|electromagnetic pulses]] and [[normality]] effects. |
Revision as of 21:27, 27 October 2020
This information is reliable as of patch 2.0.202.1. If this is no longer the current patch, you can help by updating it. |
Charge per Use
|
3 |
---|---|
Charge Used For
|
Flight |
Complexity
|
5 |
Tier
|
7 |
<00047> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
] |
ID?
|
Anti-Gravity Boots |
Worn On
|
Feet |
Extra Info:
|
Ur-metal strips on the soles are magnetized by bosonic coils, producing a continuous ribbon of negative-mass bubbles that repel the wearer upward.
As the most effective flight-providing artifact, the anti-gravity boots provide perfect flight mobility, and will never cause the user to crash to the ground outside of combat while powered. During combat, if using the Swoop ability, there is an 18% chance that the wearer of anti-gravity boots will fall to the ground.[1] The boots consume power constantly each turn while flying.
One notable drawback of the anti-gravity boots when compared to the gyrocopter backpack or mechanical wings is that the anti-gravity boots are vulnerable to electromagnetic pulses and normality effects.
References
- ↑
XRL.World.Capabilities.Flight