Baboon: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by the same user not shown)
Line 3: Line 3:
| title = {{Qud text|baboon}}
| title = {{Qud text|baboon}}
| image = baboon.png
| image = baboon.png
| lv = 1
| lv = 5
| hp = 5
| hp = 5
| av = 2
| av = 2
| dv = 6
| dv = 6
| ma = 1
| ma = 2
| marange = 0+1d2
| marange = 0+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Baboon
| id = Baboon
| tier = 0
| tier = 1
| colorstr = &w
| colorstr = &w
| tilecolors = wr
| tilecolors = wr
Line 18: Line 18:
| corpse = Baboon Corpse
| corpse = Baboon Corpse
| corpsechance = 40
| corpsechance = 40
| role = Unspecified
| role = Skirmisher
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseBaboon
| inheritingfrom = BaseBaboon
| dynamictable = {{Dynamic object|Hills_Creatures|Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Baboon}} </br>{{Dynamic object|Baboons|Baboon}}
| dynamictable = {{Dynamic object|Baboons|Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Baboon}} </br>{{Dynamic object|Hills_Creatures|Baboon}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 18+1d3+0d2
| strength = 18+1d3+1d2
| agility = 14+1d3+0d2
| agility = 14+1d3+1d2
| toughness = 12+1d3+0d1
| toughness = 12+1d3+1d1
| intelligence = 9+1d3+0d1
| intelligence = 9+1d3+1d1
| willpower = 9+1d3+0d1
| willpower = 9+1d3+1d1
| ego = 9+1d3+0d1
| ego = 9+1d3+1d1
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xpvalue = 125
| xptier = 0
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}}
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Small Stone|5|no|100}}{{inventory|Baboon_Bite|1|no|100}}
| inventory = {{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|11}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}}
| desc = From atop =pronouns.possessive= sunning boulder, this small monkey =verb:peer= at you with eyes full of curiosity. Two puffs of grey fur billow out from either side of =pronouns.possessive= face.
| desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief.
| categories = Baboons
| categories = Baboons
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Latest revision as of 16:35, 18 January 2024

baboon
Baboon.png
Character

a

ID?Use this ID to Wish for baboon

Baboon

Faction

baboons (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Mutations
Mutations
Corpse Dropped

baboon corpse (40%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

125 XP

XP Tier

1

Role

Skirmisher

Spawns in

Baboons
DesertCanyon_Creatures
Hills_Creatures


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
baboon

Wet nostrils flair at the seat of their dropped snout, and furry arms wave in unpredicted motions. Their eyes are full of stony mischief.

Perfect

A baboon is a creature belonging to the baboons faction. Baboons can be found in the hills, as well as on the surfaces of Red Rock and the Rust Wells.[1]

Baboons attack by throwing small stones from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.[2] A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their \vicious bite, a natural short blade weapon that deals ♥1d21-2 (Avg: 1.5) damage.[3]

Like all creatures of the baboons faction, baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a neck-ring, and come within 5 tiles of the player.[4]

Tips

This section is opinion-based. Your mileage may vary.
  • Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once.
  • Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed neck-ring) or have Thick Fur, which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on.

References

This information is reliable as of patch 2.0.201.89.
  1. EncounterTables.xml
  2. XRL.World.Parts.AIThrowAndScoot
  3. ObjectBlueprints.xml
  4. XRL.World.Parts.BloodRingWeakness