Baboon: Difference between revisions
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| title = {{Qud text|baboon}} | | title = {{Qud text|baboon}} | ||
| image = baboon.png | | image = baboon.png | ||
| lv = | | lv = 5 | ||
| hp = 5 | | hp = 5 | ||
| av = 2 | | av = 2 | ||
| dv = 6 | | dv = 6 | ||
| ma = | | ma = 2 | ||
| marange = 0+1d2 | | marange = 0+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Baboon | | id = Baboon | ||
| tier = | | tier = 1 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wr | | tilecolors = wr | ||
| renderstr = a | | renderstr = a | ||
| corpse = | | corpse = Baboon Corpse | ||
| corpsechance = 40 | | corpsechance = 40 | ||
| role = | | role = Skirmisher | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseBaboon | | inheritingfrom = BaseBaboon | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Baboons|Baboon}} </br>{{Dynamic object|DesertCanyon_Creatures|Baboon}} </br>{{Dynamic object|Hills_Creatures|Baboon}} | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 18+1d3+ | | strength = 18+1d3+1d2 | ||
| agility = 14+1d3+ | | agility = 14+1d3+1d2 | ||
| toughness = 12+1d3+ | | toughness = 12+1d3+1d1 | ||
| intelligence = 9+1d3+ | | intelligence = 9+1d3+1d1 | ||
| willpower = 9+1d3+ | | willpower = 9+1d3+1d1 | ||
| ego = 9+1d3+ | | ego = 9+1d3+1d1 | ||
| acid = 0 | | acid = 0 | ||
| electric = 0 | | electric = 0 | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = | | xpvalue = 125 | ||
| xptier = | | xptier = 1 | ||
| faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | | faction = {{creature faction|{{FactionID to name|Baboons}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Small Stone|5|no|100}}{{inventory|Baboon_Bite|1|no|100}} | | inventory = {{inventory|Small Stone|5|no|100|no}}{{inventory|Baboon_Bite|1|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3| | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|12}} | ||
| desc = | | desc = Wet nostrils flair at the seat of =pronouns.possessive= dropped snout, and furry arms wave in unpredicted motions. =pronouns.Possessive= eyes are full of stony mischief. | ||
| categories = Baboons | | categories = Baboons | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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Baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}} | Baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}} | ||
Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player | Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | ||
== Tips == | |||
{{opinion}} | |||
* Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once. | |||
* Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed {{favilink|neck-ring}}) or have [[Thick Fur]], which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on. | |||
{{References|2.0.201. | {{References|2.0.201.89}} | ||
{{Creature Navbox|Baboons}} | {{Creature Navbox|Baboons}} | ||
[[Category:Baboons]] | [[Category:Baboons]] |
Latest revision as of 16:35, 18 January 2024
Level: 5 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
a |
---|---|
ID?
|
Baboon |
Faction
|
baboons (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
small stone1d2 5/5 x5(100%)\vicious bite1d2 4/1004 x1(100%) | |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
baboon corpse (40%) |
Experience?
|
125 XP |
XP Tier
|
1 |
Role
|
Skirmisher |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Wet nostrils flair at the seat of their dropped snout, and furry arms wave in unpredicted motions. Their eyes are full of stony mischief.
A baboon is a creature belonging to the baboons faction. Baboons can be found in the hills, as well as on the surfaces of Red Rock and the Rust Wells.[1]
Baboons attack by throwing small stones from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.[2] A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their \vicious bite, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
Like all creatures of the baboons faction, baboons will be inflicted with terrified for 2 rounds if they are hostile to a player equipped with a neck-ring, and come within 5 tiles of the player.[4]
Tips
- Baboons are a common killer for beginners who do not know how to deal with ranged enemies. They are unable to throw rocks at what they cannot see, so hiding behind trees/rocks and waiting is suggested instead of chasing them down to get pelted by several of them at once.
- Baboons start hostile to player with their starting reputation unless they start in the hills (with a guaranteed neck-ring) or have Thick Fur, which boosts reputation to neutral levels. Taking either can be a way to avoid combat with them early on.
References
This information is reliable as of patch 2.0.201.89. |
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