Name
|
Stat Bonus
|
Skills
|
Build code
|
Notability
|
The Toxic Arboreta of Ekuemekiyye, the Holy City
|
+2 saves to bleeding, can choose Nocturnal Apex as their starting cybernetic
|
Horticulturist
|
+3 Intelligence
|
Cooking and Gathering, Harvestry, Axe Proficiency, Bow and Rifle (Steady Hands, Draw a Bead), Wilderness Lore: Jungles
|
a
|
Start with a bio-scanning bracelet and a selection of tonic injectors.
|
Priest of All Suns
|
+3 Ego
|
Cudgel(Cudgel Proficiency), Heal, Snake Oiler, Intimidate, Wilderness Lore: Jungles
|
b
|
Start with a smiling sun mask
|
Priest of All Moons
|
+2 Willpower
+2 Toughness
|
Axe(Axe Proficiency), Butchery, Lionheart, Poison Tolerance, Wilderness Lore: Jungles
|
c
|
Start with a frowning moon mask
|
Syzygyrior
|
+3 Agility
|
Offhand Strikes, Ambidexterity, Wilderness Lore: Jungles
|
d
|
|
The Ice-Sheathed Arcology of Ibul
|
+15 cold resistance, can choose Cherubic visage as their starting cybernetic
|
Artifex
|
+3 Intelligence
|
Repair, Disassemble, Deploy Turret, Tinker I, Tinker II
|
e
|
Starts with Solar cells and several scraps
|
Consul
|
+3 Ego
|
Inspiring Presence, Proselytize
|
f
|
|
Praetorian
|
+2 Strength
+2 Toughness
+1 Willpower
|
Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead
|
g
|
Starts with Praetorian's cloak and a Desert rifle
|
Eunuch
|
+2 Agility
+2 Intelligence
|
Short Blade Expertise, Hobble, Steady Hand, Weak Spotter, Spry, Hurdle
|
h
|
|
The Crustal Mortars of Yawningmoon
|
+15 heat resistance, can choose Air current microsensor as their starting cybernetic
|
Child of the Hearth
|
+3 Strength
|
Slam, Calloused, Strapping Shoulders
|
i
|
|
Child of the Wheel
|
+2 Agility
+1 Strength
+1 Ego
|
Short Blade (Short Blade Expertise), Cleave, Offhand Strikes, Iron Mind
|
j
|
|
Child of the Deep
|
+3 Toughness
|
Tank, Strapping Shoulders, Shake It Off, Wilderness Lore: Mountains, Wilderness Lore: Canyons
|
k
|
|
Fuming God-Child
|
+4 Willpower
|
Fasting Way, Lionheart, Poison Tolerance, Intimidate
|
l
|
Starts with Billowing conch of the Aji
|