Cryogenic mist: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Add description & mechanics)
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{{No Description}}
{{name|caps}} is a type of [[gas]] that deals damage and reduces the temperature of creatures that come in contact with it.{{Code Reference|class=GasCryo}} {{name|caps}} cannot seep through walls and does not need to be [[Respiration|inhaled]] to have an effect.
 
== Sources ==
 
Common sources of {{name}}, with their level and density, include:{{Code Reference|namespace=XRL.World.Parts|class=Gas}}{{XML Reference|object|CryoGas}}
 
{| class="wikitable"
! Source
! Gas Level
! Gas Density
! Reference
|-
| Heat-induced vaporization of {{favilink|convalessence}}
| 1
| (vaporized drams) ÷ 20
| {{Code Reference|class=LiquidConvalessence|namespace=XRL.Liquids}}
|-
| {{favilink|frosted pillar|plural}}
| 1
| 20 density burst, once every 8 turns, if target cell is empty
| {{Code Reference|class=CryochamberWall}}
|-
| [[cryotube]]s
| 1
| 20 initial density upon creation
| {{Code Reference|class=Cryobarrio|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio1|namespace=XRL.World.ZoneBuilders}}{{Code Reference|class=Cryobarrio2|namespace=XRL.World.ZoneBuilders}}
|}
 
Of these sources, only vaporized convalessence has the potential to appear in densities significantly higher than 20.
 
Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.
 
== Damage and Effects ==
{{name|caps}} deals one damage per turn to any creature currently in the same cell. Players take this damage even while frozen; non-player creatures do not.{{Code Reference|class=GasCryo|method=ApplyCryo}}
 
Each turn that a creature is in the same cell as the gas, if the creature's temperature is above negative {{qud text|&Y2.5 × Density}} (rounded up), the gas also causes the creature's temperature to be reduced by {{qud text|&Y2.5 × Density}}.
 
All damage and temperature effects are avoided if the creature does not share the same [[phase]] state as the gas.
 
{| class="wikitable"
! Density
! Gas damage<br>per round
! Tempurature change<br>per round
! Threshold below which temperature<br>changes no longer occur
|-
| 20
| {{qud text|{{heart}}1}}
| {{qud text|&C-50°}}
| -50T
|-
| 40
| {{qud text|{{heart}}1}}
| {{qud text|&C-100°}}
| -100T
|-
| 60
| {{qud text|{{heart}}1}}
| {{qud text|&C-150°}}
| -150T
|-
| 80
| {{qud text|{{heart}}1}}
| {{qud text|&C-200°}}
| -200T
|-
| 100
| {{qud text|{{heart}}1}}
| {{qud text|&C-250°}}
| -250T
|-
| 200
| {{qud text|{{heart}}1}}
| {{qud text|&C-500°}}
| -500T
|}
 
{{references|2.0.203.33}}


{{Gas Navbox}}
{{Gas Navbox}}
[[Category:Gases]]
[[Category:Gases]]

Revision as of 18:23, 27 April 2022

cryogenic mist
Cryogenic mist
Inhaled?Whether this gas is
respiration-based

no

Seeping?Whether this gas can
seep through walls

no

Character

ID?Use this ID to Wish for the item

CryoGas

cryogenic mist

As clouds descend on a warm valley, so does escaped cryo vapor on its surroundings. Objects come through the translucent mist in waves.

Perfect

Cryogenic mist is a type of gas that deals damage and reduces the temperature of creatures that come in contact with it.[1] Cryogenic mist cannot seep through walls and does not need to be inhaled to have an effect.

Sources

Common sources of cryogenic mist, with their level and density, include:[2][3]

Source Gas Level Gas Density Reference
Heat-induced vaporization of convalessence 1 (vaporized drams) ÷ 20 [4]
frosted pillars 1 20 density burst, once every 8 turns, if target cell is empty [5]
cryotubes 1 20 initial density upon creation [6][7][8]

Of these sources, only vaporized convalessence has the potential to appear in densities significantly higher than 20.

Gas level has no effect on cryogenic mist and all sources normally found in game are level 1.

Damage and Effects

Cryogenic mist deals one damage per turn to any creature currently in the same cell. Players take this damage even while frozen; non-player creatures do not.[9]

Each turn that a creature is in the same cell as the gas, if the creature's temperature is above negative 2.5 × Density (rounded up), the gas also causes the creature's temperature to be reduced by 2.5 × Density.

All damage and temperature effects are avoided if the creature does not share the same phase state as the gas.

Density Gas damage
per round
Tempurature change
per round
Threshold below which temperature
changes no longer occur
20 ♥1 -50° -50T
40 ♥1 -100° -100T
60 ♥1 -150° -150T
80 ♥1 -200° -200T
100 ♥1 -250° -250T
200 ♥1 -500° -500T

References

This information is reliable as of patch 2.0.203.33.
  1. XRL.World.Parts.GasCryo
  2. XRL.World.Parts.Gas
  3. ObjectBlueprints.xml, object name CryoGas
  4. XRL.Liquids.LiquidConvalessence
  5. XRL.World.Parts.CryochamberWall
  6. XRL.World.ZoneBuilders.Cryobarrio
  7. XRL.World.ZoneBuilders.Cryobarrio1
  8. XRL.World.ZoneBuilders.Cryobarrio2
  9. XRL.World.Parts.GasCryo, method ApplyCryo