Data:List of Cybernetics: Difference between revisions

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imported>Aquillion
(→‎List of Cybernetics: adding palladium electrodeposits)
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = yes
| destroyonremove = yes
| code = 01
}}
}}
{{!}}-
{{!}}-
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| id = BiologicalIndexer
| id = BiologicalIndexer
| startcybernetic = General
| startcybernetic = General
| code - 04
}}
}}
{{!}}-
{{!}}-
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| code = 05
}}
}}
{{!}}-
{{!}}-
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = 0}}
| weight = 0
| code = 06}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = 1}}
| weight = 1
| code = 07}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| slots = Arm
| slots = Arm
| id = ParabolicMuscularSubroutine
| id = ParabolicMuscularSubroutine
| startcybernetic =  
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = }}
| weight = 0
| code = 08}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| destroyonremove = no
| destroyonremove = no
| weight = 5}}
| weight = 5
| code = 16}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight =5 }}
| weight = 5  
| code = 09}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = 1}}
| weight = 1
| code = 11}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = 15}}
| weight = 1
| code = 12}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = 15}}
| weight = 15
| code = 13}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| slots = Hands
| slots = Hands
| id = FulleriteHandBones
| id = FulleriteHandBones
| startcybernetic =  
| startcybernetic = no
| destroyonremove = no
| destroyonremove = no
| weight = 18}}
| weight = 18}}
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = 5}}
| weight = 5
| code = 14}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| slots = Hands
| slots = Hands
| id = BionicHands
| id = BionicHands
| startcybernetic =  
| startcybernetic = no
| destroyonremove = no
| destroyonremove = no
| weight = 8}}
| weight = 8}}
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| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| destroyonremove = no
| weight = 0}}
| weight = 0
| code = 15}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| destroyonremove = no
| destroyonremove = no
| weight = 0}}
| weight = 0
| code = 16}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
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| slots = Head, Face, Back, Body, Feet , Arm, Hands
| slots = Head, Face, Back, Body, Feet , Arm, Hands
| id = ElectromagneticSensor
| id = ElectromagneticSensor
| startcybernetic =  
| startcybernetic = no
| destroyonremove = no
| destroyonremove = no
| weight = 0}}
| weight = 0}}
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| slots = Body
| slots = Body
| id = MatterRecompositer
| id = MatterRecompositer
| startcybernetic =  
| startcybernetic = no
| destroyonremove = no
| destroyonremove = no
| weight = 5}}
| weight = 5}}
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| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| destroyonremove = no
| destroyonremove = no
| weight = 0}}
| weight = 0
| code = 16}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic

Revision as of 19:22, 26 January 2021

List of Cybernetics

Cybernetics
Name Cost Slots Destroy on remove? Arcologies that start
with this cybernetic
ID
dermal insulation 3 Body, Head, Back yes General DermalInsulation
optical bioscanner 1 Face no General BiologicalIndexer
optical technoscanner 1 Face no General TechnologicalIndexer
force modulator 1 Hands, Feet, Body, Back, Face, Arm, Head no General ForceModulator
night vision 2 Face no General NightVision
hyper-elastic ankle tendons 2 Feet no General HyperElasticAnkleTendons
parabolic muscular subroutine 1 Arm no General ParabolicMuscularSubroutine
cherubic visage 1 Face no Artifex, Consul, Praetorian, Eunuch CherubicVisage
translucent skin 2 Body, Back no General TranslucentSkin
stabilizer arm locks 2 Arm no General StabilizerArmLocks
rapid release finger flexors 2 Hands no General RapidReleaseFingerFlexors
carbide hand bones 2 Hands no General CarbideHandBones
fullerite hand bones 4 Hands no no FulleriteHandBones
pentaceps 2 Feet no General Pentaceps
transparent skin 3 Body, Back no TransparentSkin
bionic hands 3 Hands no no BionicHands
bionic arm 3 Arm no BionicArm
ultra-elastic ankle tendons 3 Feet no UltraElasticAnkleTendons
beautiful visage 2 Face no BeautifulVisage
dopamine synth 3 Head no DopamineSynth
bionic heart 2 Body no BionicHeart
giant hands 3 Hands no GiantHands
inflatable axons 2 Head no General InflatableAxons
nocturnal apex 2 Head no Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist NocturnalApex
electromagnetic sensor 1 Head, Face, Back, Body, Feet , Arm, Hands no no ElectromagneticSensor
matter recompositer 3 Body no no MatterRecompositer
air current microsensor 2 Body, Head no Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child AirCurrentMicrosensor
custom visage 3 Face yes CustomVisage
communications interlock 2 Hands, Feet, Body, Back, Face, Arm, Head no CommunicationsInterlock
security interlock 3 Hands,Feet,Body,Back,Face,Arm,Head yes SecurityInterlock
intravenous port 3 Hands,Feet,Body,Back,Face,Arm,Head no IntravenousPort
high-grade dermal insulation 3 Body,Head,Back yes HighGradeDermalInsulation
Motorized treads 4 Feet no MotorizedTreads
gun rack 4 Back no GunRack
Skillsoft (low SP) 1 Head no SingleSkillsoft1
Skillsoft (medium SP) 2 Head no SingleSkillsoft2
Skillsoft (high SP) 3 Head no SingleSkillsoft3
Skillsoft Plus 8 Head no TreeSkillsoft
Schemasoft (low-tier) 2 Head yes Schemasoft2
Schemasoft (mid-tier) 3 Head yes Schemasoft3
Schemasoft (high-tier) 4 Head yes Schemasoft4
navigation system 1 Head, Arm, Hands, Body, Back no NavigationSystem
pneumatic pistons 2 Feet no PneumaticPistons
reactive cranial plating 2 Head no ReactiveCranialPlating
phase harmonic modulator 2 Hands, Feet, Body, Back, Face, Arm, Head no PhaseHarmonicModulator
fire suppression system 2 Head, Body, Back no FireSuppressionSystem
anchor spikes 2 Feet no AnchorSpikes
equipment rack 3 Body no EquipmentRack
bionic liver 3 Body no Cyberliver
anomaly fumigator 3 Hands, Feet, Body, Back, Face, Arm, Head no AnomalyFumigator
medassist module 3 Body, Back, Arm no MedassistModule
reactive trauma plate 4 Body no ReactiveTraumaPlate
onboard recoiler 4 Hands, Feet, Body, Back, Face, Arm, Head no OnboardRecoiler
micromanipulator array 5 Hands no MicromanipulatorArray
penetrating radar 6 Body, Back, Head, Face, Arm no PenetratingRadar
biodynamic power plant 6 Body no BiodynamicPowerPlant
high-fidelity matter recompositer 8 Body no HighFidelityMatterRecompositer
palladium electrodeposits 3 Body, Back, Head, Arm no PalladiumElectrodeposits