Forcefield: Difference between revisions
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| av = 100 | | av = 100 | ||
| dv = -10 | | dv = -10 | ||
| id = Forcefield | | id = Forcefield | ||
| tier = 6 | | tier = 6 | ||
Line 21: | Line 20: | ||
| heat = 100 | | heat = 100 | ||
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = | | categories = Force Fields | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{stub}} | {{stub}} | ||
[[File:Force wall in use.png|left|frame|A wall of {{name|plural}} separating an Esper from a group of snapjaws.]] | [[File:Force wall in use.png|left|frame|A wall of {{name|plural}} separating an Esper from a group of snapjaws.]] | ||
A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]]. | A {{name}} is a type of wall which can be temporarily created by a variety of sources, including the [[Force Wall]] and [[Force Bubble]] [[mutations]], {{favilink|force bracelet|plural}}, and {{favilink|stopsvalinn}}. They are destroyed by [[normality]]. | ||
Creatures (and [[True Kin]] players) with a {{favilink|force modulator}} implant installed have the ability to walk through {{name|plural}}. | Creatures (and [[True Kin]] players) with a {{favilink|force modulator}} implant installed have the ability to walk through {{name|plural}}. | ||
Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via {{favilink|Burrowing Claws}}, though actually penetrating the {{name}}'s AV requires a critical hit or [[vibro weapon]]. | |||
== See also == | == See also == | ||
* {{favilink|force barrier}} | * {{favilink|force barrier}} | ||
{{Walls Navbox|category=force}} |
Latest revision as of 04:18, 19 January 2024
forcefield
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Acid Res: 100 Elec Res: 50 Cold Res: 100 Heat Res: 100 | |
Character
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ID?
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Forcefield |
Tier
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6 |
Spawns in
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Extra info:
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Infobox data from game version 2.0.206.57
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forcefield
Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
A forcefield is a type of wall which can be temporarily created by a variety of sources, including the Force Wall and Force Bubble mutations, force bracelets, and Stopsvalinn. They are destroyed by normality.
Creatures (and True Kin players) with a force modulator implant installed have the ability to walk through forcefields.
Force fields (including mobile ones around enemies) count as walls for the purposes of destruction via Burrowing Claws, though actually penetrating the forcefield's AV requires a critical hit or vibro weapon.
See also
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