Grandfather horn: Difference between revisions
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The {{name}} is a [[Cudgel]] with | The {{name}} is a [[Cudgel]] weapon with a unique effect when wielded by [[goatfolk]]. | ||
When wielded by a goatfolk, or more specifically any creature with the <code>Cervine</code> tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict [[fear]] on every creature within a circular 10 tile radius for {{dice tooltip|2d4+1}} rounds. Any creature possessing the <code>Cervine</code> tag is immune to this effect. | |||
After blowing the horn, the creature cannot do so again for at least 100-200 rounds.{{Code Reference|namespace=XRL.World.Parts|class=GrandfatherHorn}} | |||
== References == | |||
<references/> | |||
{{Weapon Navbox}} | {{Weapon Navbox}} | ||
[[Category:Cudgels]] | [[Category:Cudgels]] |
Revision as of 22:50, 22 November 2020
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.199.5. If this is no longer the current patch, you can help by updating it.
grandfather horn
Skill Used
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Character
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Grandfather Horn |
Spawns in
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Extra Info: |
grandfather horn
The hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
The grandfather horn is a Cudgel weapon with a unique effect when wielded by goatfolk.
When wielded by a goatfolk, or more specifically any creature with the Cervine
tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine
tag is immune to this effect.
After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[1]
References
- ↑
XRL.World.Parts.GrandfatherHorn